Triple
T16632483
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Chum Bucket |
E404111
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | location in SpongeBob SquarePants |
C38162
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: location in SpongeBob SquarePants Context triple: [Chum Bucket, instanceOf, location in SpongeBob SquarePants]
-
A.
location in the Mario series
A location in the Mario series is any distinct place or environment within the Mario universe—such as kingdoms, worlds, levels, or specific areas—where gameplay, story events, or character interactions occur.
-
B.
Whoville resident
A Whoville resident is a cheerful, small, imaginative inhabitant of the whimsical town of Whoville, known for their strong sense of community and festive spirit.
-
C.
Super Mario location
A Super Mario location is any distinct, navigable area or environment within the Super Mario universe where gameplay, exploration, and interactions with characters and obstacles occur.
-
D.
location in the world of Game of Thrones
A location in the world of Game of Thrones is any distinct geographical place—such as a city, castle, region, or landmark—within the fictional continents of Westeros and Essos that serves as a setting for events, characters, and political or magical significance.
-
E.
location in Marvel Comics
A "location in Marvel Comics" is any fictional place, setting, or environment within the Marvel universe where characters act and stories unfold, ranging from specific cities and planets to dimensions and hidden realms.
- F. None of above. chosen
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d883897eb481909eaaa088ba9918d9 |
completed | April 10, 2026, 4:58 a.m. |
Created at: April 10, 2026, 5:17 a.m.