Triple

T16624907
Position Surface form Disambiguated ID Type / Status
Subject Metal Head War E403920 entity
Predicate instanceOf P0 FINISHED
Object conflict in video game C38144 CONCEPT FINISHED

How this triple was built (1 step)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

CD Concept disambiguation gpt-5-mini-2025-08-07
Target class: conflict in video game
Context triple: [Metal Head War, instanceOf, conflict in video game]
  • A. covert military conflict
    A covert military conflict is a hidden or plausibly deniable struggle between states or organized groups that uses clandestine operations, proxies, and intelligence activities instead of overt, declared warfare.
  • B. warlord conflict
    A warlord conflict is a power struggle in which armed leaders, often commanding private militias, compete for territorial control, resources, and political authority in the absence or weakness of a central state.
  • C. video game
    A video game is an interactive digital entertainment experience in which players engage with visual and audio content through input devices to achieve goals, overcome challenges, or explore virtual worlds.
  • D. guerrilla conflict
    Guerrilla conflict is a form of irregular warfare in which small, mobile groups use hit-and-run tactics, ambushes, and sabotage to challenge a larger, conventionally organized force, often relying on local support and intimate knowledge of the terrain.
  • E. series of conflicts
    A series of conflicts is a sequence of interconnected disputes, struggles, or confrontations that unfold over time, often escalating or evolving as parties respond to previous clashes.
  • F. None of above. chosen

Provenance (1 batch)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d883897eb481909eaaa088ba9918d9 completed April 10, 2026, 4:58 a.m.
Created at: April 10, 2026, 5:17 a.m.