Triple
T16624907
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Metal Head War |
E403920
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | conflict in video game |
C38144
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: conflict in video game Context triple: [Metal Head War, instanceOf, conflict in video game]
-
A.
covert military conflict
A covert military conflict is a hidden or plausibly deniable struggle between states or organized groups that uses clandestine operations, proxies, and intelligence activities instead of overt, declared warfare.
-
B.
warlord conflict
A warlord conflict is a power struggle in which armed leaders, often commanding private militias, compete for territorial control, resources, and political authority in the absence or weakness of a central state.
-
C.
video game
A video game is an interactive digital entertainment experience in which players engage with visual and audio content through input devices to achieve goals, overcome challenges, or explore virtual worlds.
-
D.
guerrilla conflict
Guerrilla conflict is a form of irregular warfare in which small, mobile groups use hit-and-run tactics, ambushes, and sabotage to challenge a larger, conventionally organized force, often relying on local support and intimate knowledge of the terrain.
-
E.
series of conflicts
A series of conflicts is a sequence of interconnected disputes, struggles, or confrontations that unfold over time, often escalating or evolving as parties respond to previous clashes.
- F. None of above. chosen
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d883897eb481909eaaa088ba9918d9 |
completed | April 10, 2026, 4:58 a.m. |
Created at: April 10, 2026, 5:17 a.m.