Triple

T16530001
Position Surface form Disambiguated ID Type / Status
Subject ThrustSSC E401537 entity
Predicate predecessor P97 FINISHED
Object Thrust2 E401536 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Thrust2 | Statement: [ThrustSSC, predecessor, Thrust2]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Thrust2
Context triple: [ThrustSSC, predecessor, Thrust2]
  • A. Thrust2 chosen
    Thrust2 is a British jet-powered car that set the world land speed record in 1983, driven by Richard Noble.
  • B. Thrust
    Thrust is a C++ template library for CUDA that provides high-level parallel algorithms and data structures to simplify GPU programming.
  • C. Tempest Engine
    Tempest Engine is Sony’s dedicated 3D audio processing hardware used in the PlayStation 5 to deliver immersive, spatial sound in games.
  • D. PhysX
    PhysX is a real-time physics simulation engine developed by NVIDIA, widely used in games and interactive applications to model realistic physical behavior.
  • E. Aurora Engine
    Aurora Engine is a role-playing game engine developed by BioWare, best known for powering classic titles like Neverwinter Nights.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d883838abc8190bc79cb2d41733ce2 completed April 10, 2026, 4:58 a.m.
NER Named-entity recognition batch_69e32ed625208190a68b879266b05b3f completed April 18, 2026, 7:12 a.m.
NED1 Entity disambiguation (via context triple) batch_6a0067a913388190afebe40fcc42e731 completed May 10, 2026, 11:10 a.m.
Created at: April 10, 2026, 5:14 a.m.