Triple
T16481911
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | War Path amusement area |
E400339
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | midway-style amusement zone |
C22860
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: midway-style amusement zone Context triple: [War Path amusement area, instanceOf, midway-style amusement zone]
-
A.
amusement park attraction area
chosen
An amusement park attraction area is a designated section within an amusement park that groups together themed rides, games, and entertainment experiences to create a cohesive and immersive visitor environment.
-
B.
indoor theme park
An indoor theme park is a fully enclosed entertainment complex featuring climate-controlled rides, attractions, games, and themed environments designed for year-round enjoyment regardless of weather conditions.
-
C.
seaside amusement park
A seaside amusement park is a recreational venue located along a coast that combines rides, games, food stalls, and entertainment with access to the beach and ocean views.
-
D.
arcade building
An arcade building is a structure featuring a covered passageway lined with shops, entertainment venues, or game machines, typically designed for leisure and social interaction.
-
E.
adventure park
An adventure park is a recreational facility offering a variety of physically engaging and often adrenaline-inducing outdoor activities, such as zip lines, climbing courses, and obstacle challenges, designed for fun, fitness, and exploration.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d883813098819084f5409539723b59 |
completed | April 10, 2026, 4:58 a.m. |
Created at: April 10, 2026, 5:13 a.m.