Triple

T16429841
Position Surface form Disambiguated ID Type / Status
Subject Hellifornia E399043 entity
Predicate soundDesignFocus P122748 FINISHED
Object percussion LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: percussion | Statement: [Hellifornia, soundDesignFocus, percussion]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: soundDesignFocus
Context triple: [Hellifornia, soundDesignFocus, percussion]
  • A. soundDesignBy
    Indicates that the sound design for a work (such as a film, game, or performance) is created or supervised by a particular person or entity.
  • B. soundDesignFor
    Indicates that one entity is responsible for creating or shaping the audio or soundscape used in another entity (such as a work, scene, or production).
  • C. soundEngine
    Indicates that one entity functions as or provides the sound engine (audio processing or synthesis system) used by another entity.
  • D. acousticalDesigner
    Indicates a relationship where one entity serves as the acoustical designer responsible for planning or shaping the sound characteristics of another entity (such as a space, product, or performance).
  • E. soundMotif
    Indicates a recurring or thematically significant sound pattern associated with an entity, event, or context.
  • F. None of above. chosen

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d87f2b9024819085c20e52de95d583 completed April 10, 2026, 4:40 a.m.
NER Named-entity recognition batch_69e328fe0f488190ac34aa677c980a20 completed April 18, 2026, 6:47 a.m.
PD Predicate disambiguation batch_69e22701d2288190bf8676050758f172 completed April 17, 2026, 12:26 p.m.
PDg Predicate description generation batch_69e24556c1348190902a4d116c3137d9 completed April 17, 2026, 2:36 p.m.
Created at: April 10, 2026, 5:09 a.m.