Triple
T16242442
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Koopa Shell |
E394284
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | Video game item |
C20927
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: Video game item Context triple: [Koopa Shell, instanceOf, Video game item]
-
A.
in-game device
An in-game device is an interactive object within a game world that players can use or manipulate to trigger specific functions, effects, or gameplay mechanics.
-
B.
power-up item
chosen
A power-up item is a collectible object that temporarily or permanently enhances a character’s abilities, stats, or resources within a game.
-
C.
video game character
A video game character is a fictional, interactive entity within a game world that the player controls or encounters, defined by its abilities, appearance, behavior, and role in the game's narrative or mechanics.
-
D.
video game fictional entity
A video game fictional entity is any imagined character, creature, object, or construct that exists within the narrative or interactive world of a video game, defined by its designed attributes, behaviors, and role in gameplay or story.
-
E.
defensive item
A defensive item is any object or equipment designed to protect a character from harm by reducing, blocking, or redirecting incoming damage or negative effects.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d87f2171208190951025e526947816 |
completed | April 10, 2026, 4:40 a.m. |
Created at: April 10, 2026, 5:04 a.m.