Triple

T1616520
Position Surface form Disambiguated ID Type / Status
Subject Jimmy Ba E34729 entity
Predicate hasNotableWork P4 FINISHED
Object Adam: A Method for Stochastic Optimization E182822 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Adam: A Method for Stochastic Optimization | Statement: [Jimmy Ba, hasNotableWork, Adam: A Method for Stochastic Optimization]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Adam: A Method for Stochastic Optimization
Context triple: [Jimmy Ba, hasNotableWork, Adam: A Method for Stochastic Optimization]
  • A. Adam: A Method for Stochastic Optimization chosen
    "Adam: A Method for Stochastic Optimization" is a highly influential machine learning paper that introduces the Adam optimizer, a widely used adaptive gradient-based optimization algorithm for training deep neural networks.
  • B. Automatic Adam
    Automatic Adam is the nickname of Adam Vinatieri, a legendary NFL placekicker renowned for his clutch, game-winning field goals in high-pressure situations.
  • C. “A fast learning algorithm for deep belief nets”
    “A fast learning algorithm for deep belief nets” is a seminal 2006 paper by Geoffrey Hinton that introduced an efficient unsupervised pretraining method for deep neural networks using stacked restricted Boltzmann machines.
  • D. Generative Adversarial Networks
    Generative Adversarial Networks are a class of machine learning models in which two neural networks compete to generate highly realistic synthetic data, such as images, audio, or text.
  • E. Proximal Policy Optimization
    Proximal Policy Optimization is a popular reinforcement learning algorithm that improves policy gradient methods by using clipped objective functions to achieve stable and efficient training.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69a885ffc5ec819091afa325d5f9611c completed March 4, 2026, 7:20 p.m.
NER Named-entity recognition batch_69a909abbec081908f95547471530ad5 completed March 5, 2026, 4:42 a.m.
NED1 Entity disambiguation (via context triple) batch_69ad58c6d7e88190b9fc0e34a007a2f5 completed March 8, 2026, 11:08 a.m.
Created at: March 4, 2026, 7:28 p.m.