Triple

T16136836
Position Surface form Disambiguated ID Type / Status
Subject Koopa Troop E391550 entity
Predicate hasMember P10 FINISHED
Object Kamek’s Magikoopas E1153870 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Kamek’s Magikoopas | Statement: [Koopa Troop, hasMember, Kamek’s Magikoopas]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Kamek’s Magikoopas
Context triple: [Koopa Troop, hasMember, Kamek’s Magikoopas]
  • A. Koopalings
    The Koopalings are a group of seven recurring boss characters in the Super Mario series, each with distinct personalities and abilities, who serve as high-ranking minions of Bowser.
  • B. Goombungee
    Goombungee is a small rural town in Queensland, Australia, known for its agricultural community and location within the Toowoomba region.
  • C. Magikoopas chosen
    Magikoopas are magic-wielding Koopa sorcerers from the Mario series, known for casting spells, teleporting, and often serving as mid-level antagonists.
  • D. King of the Koopas
    King of the Koopas is the fearsome turtle-like monarch who serves as Mario’s primary nemesis in Nintendo’s Super Mario video game series.
  • E. Magikoopa
    Magikoopa is a recurring wizard-like enemy in the Mario video game series, known for casting spells that alter the environment and attack the player.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d87f1bb0988190b490d273dbf3fd03 completed April 10, 2026, 4:39 a.m.
NER Named-entity recognition batch_69e21a05148c8190bc2b98217fda23cc completed April 17, 2026, 11:31 a.m.
NED1 Entity disambiguation (via context triple) batch_69fff2b574148190b9d5b725d7d113af completed May 10, 2026, 2:51 a.m.
Created at: April 10, 2026, 5:01 a.m.