Triple

T16136823
Position Surface form Disambiguated ID Type / Status
Subject Koopa Troop E391550 entity
Predicate hasMember P10 FINISHED
Object Thwomp E311694 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Thwomp | Statement: [Koopa Troop, hasMember, Thwomp]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Thwomp
Context triple: [Koopa Troop, hasMember, Thwomp]
  • A. Thwomp chosen
    Thwomp is a large, stone, spike-covered block-like enemy in the Super Mario series that tries to crush the player by slamming down from above.
  • B. Bulborb
    Bulborb is a large, frog-like, spotted predator from the Pikmin video game series known for devouring Pikmin in a single bite.
  • C. Gumbat
    Gumbat is a town and administrative unit located in the Kohat District of Khyber Pakhtunkhwa province in Pakistan.
  • D. Haunter
    Haunter is a 2013 supernatural horror film directed by Vincenzo Natali, following a teenage girl trapped in a time-looped haunting of her own home.
  • E. Goomba
    Goomba is a common mushroom-like enemy from the Super Mario video game series, known for walking straight toward the player and being easily defeated by a jump.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d87f1bb0988190b490d273dbf3fd03 completed April 10, 2026, 4:39 a.m.
NER Named-entity recognition batch_69e21a05148c8190bc2b98217fda23cc completed April 17, 2026, 11:31 a.m.
NED1 Entity disambiguation (via context triple) batch_69fff2b39bbc8190a2cb77a3f0a329fd completed May 10, 2026, 2:51 a.m.
Created at: April 10, 2026, 5:01 a.m.