Triple
T16124022
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Super Mario World 2: Yoshi’s Island |
E391217
|
entity |
| Predicate | finalBoss |
P4675
|
FINISHED |
| Object | Baby Bowser |
E1024695
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Baby Bowser | Statement: [Super Mario World 2: Yoshi’s Island, finalBoss, Baby Bowser]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Baby Bowser Context triple: [Super Mario World 2: Yoshi’s Island, finalBoss, Baby Bowser]
-
A.
Baby Bowser
chosen
Baby Bowser is the infant version of Bowser in the Mario franchise, often appearing as a primary antagonist in games like the Yoshi’s Island series.
-
B.
Baby Bowser's Castle
Baby Bowser's Castle is the final, lava-filled fortress and boss stage in Super Mario World 2: Yoshi's Island, where players confront Baby Bowser.
-
C.
Neo Bowser City
Neo Bowser City is a rain-soaked, neon-lit Bowser-themed race track set high above a futuristic cityscape in the Mario Kart series.
-
D.
Baby Mario
Baby Mario is the infant version of Nintendo’s iconic hero Mario, appearing as a playable character in various Mario spin-off and Yoshi games.
-
E.
World Bowser
World Bowser is the final, Bowser-themed amusement-park-style world and endgame area in Super Mario 3D World.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d87f1bb0988190b490d273dbf3fd03 |
completed | April 10, 2026, 4:39 a.m. |
| NER | Named-entity recognition | batch_69e2020342988190add65c784b8ee179 |
completed | April 17, 2026, 9:48 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69fff2a9db848190bafb959bd7511246 |
completed | May 10, 2026, 2:51 a.m. |
Created at: April 10, 2026, 5 a.m.