Triple

T1601493
Position Surface form Disambiguated ID Type / Status
Subject Elam Ending E34401 entity
Predicate gameFlowEffect P23809 FINISHED
Object promotes continuous play at the end of games LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: promotes continuous play at the end of games | Statement: [Elam Ending, gameFlowEffect, promotes continuous play at the end of games]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameFlowEffect
Context triple: [Elam Ending, gameFlowEffect, promotes continuous play at the end of games]
  • A. visualEffect
    Indicates that one entity produces, modifies, or is associated with a particular visual effect on another entity or within a scene.
  • B. gameEngine
    Indicates that one entity serves as the game engine or core runtime system used to develop, run, or power another entity (such as a game or interactive application).
  • C. notableEffect chosen
    Indicates that one entity has a significant impact, consequence, or influence on another entity or situation.
  • D. effectDuration
    Indicates the length of time for which an effect remains active or valid.
  • E. effectOnSchedule
    Indicates how an event, action, or condition changes, disrupts, or influences a planned schedule or timeline.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69a885fea6a481909fe83ba6441f1774 completed March 4, 2026, 7:20 p.m.
NER Named-entity recognition batch_69a95b02cd448190be8e3db9a5a7bac0 completed March 5, 2026, 10:29 a.m.
PD Predicate disambiguation batch_69a907c1cad08190b9728dd557f39aa0 completed March 5, 2026, 4:34 a.m.
Created at: March 4, 2026, 7:28 p.m.