Triple
T16011870
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Ceph |
E388355
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | video game antagonist |
C5423
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: video game antagonist Context triple: [Ceph, instanceOf, video game antagonist]
-
A.
video game character
A video game character is a fictional, interactive entity within a game world that the player controls or encounters, defined by its abilities, appearance, behavior, and role in the game's narrative or mechanics.
-
B.
video game fictional entity
chosen
A video game fictional entity is any imagined character, creature, object, or construct that exists within the narrative or interactive world of a video game, defined by its designed attributes, behaviors, and role in gameplay or story.
-
C.
video game
A video game is an interactive digital entertainment experience in which players engage with visual and audio content through input devices to achieve goals, overcome challenges, or explore virtual worlds.
-
D.
villainous character
A villainous character is an individual in a narrative whose actions, motivations, and moral choices oppose the protagonist and embody conflict, malice, or destructive intent.
-
E.
Mario enemy
A Mario enemy is any antagonistic character or creature in the Mario universe designed to obstruct, harm, or challenge the player as they progress through levels.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d86dabcb7c8190b6a39d6831d2fa1b |
completed | April 10, 2026, 3:25 a.m. |
Created at: April 10, 2026, 4:55 a.m.