Triple
T16011455
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Crytek |
E388344
|
entity |
| Predicate | subsidiary |
P258
|
FINISHED |
| Object | Crytek Frankfurt |
E388344
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Crytek Frankfurt | Statement: [Crytek, subsidiary, Crytek Frankfurt]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Crytek Frankfurt Context triple: [Crytek, subsidiary, Crytek Frankfurt]
-
A.
Crytek
chosen
Crytek is a German video game developer best known for creating the Crysis series and the CryEngine game engine.
-
B.
Crytek Istanbul
Crytek Istanbul was a regional branch of the German video game developer Crytek, focused on supporting the company’s operations and projects in Turkey and surrounding markets.
-
C.
Starbreeze Studios
Starbreeze Studios is a Swedish video game developer and publisher known for titles such as the Payday series and for previously publishing the multiplayer horror game Dead by Daylight.
-
D.
Bavaria Studios
Bavaria Studios is a major German film and television production complex near Munich, known for hosting both domestic and international productions since the early 20th century.
-
E.
Neversoft
Neversoft was an American video game developer best known for creating the Tony Hawk's Pro Skater series and later working on the Guitar Hero franchise.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d86dabcb7c8190b6a39d6831d2fa1b |
completed | April 10, 2026, 3:25 a.m. |
| NER | Named-entity recognition | batch_69e1829119648190aef5b5e84b26d898 |
completed | April 17, 2026, 12:45 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69fff295a0e08190b80d363f0a48094a |
completed | May 10, 2026, 2:51 a.m. |
Created at: April 10, 2026, 4:55 a.m.