Triple
T15999506
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | PowerVR2 |
E388058
|
entity |
| Predicate | apiSupport |
P48616
|
FINISHED |
| Object |
PowerVR proprietary APIs
PowerVR proprietary APIs are specialized, vendor-specific graphics interfaces designed to leverage the unique features and performance characteristics of PowerVR GPUs.
|
E1187761
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: PowerVR proprietary APIs | Statement: [PowerVR2, apiSupport, PowerVR proprietary APIs]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: PowerVR proprietary APIs Context triple: [PowerVR2, apiSupport, PowerVR proprietary APIs]
-
A.
PowerVR2
PowerVR2 is a second-generation PowerVR graphics processor best known for powering Sega's Dreamcast console with advanced 3D rendering capabilities for its time.
-
B.
Imagination PowerVR
Imagination PowerVR is a family of graphics processing units (GPUs) developed by Imagination Technologies, widely used in mobile and embedded devices for efficient 3D graphics and multimedia acceleration.
-
C.
OpenGL ES
OpenGL ES is a cross-platform, royalty-free 2D and 3D graphics API designed for embedded systems such as mobile devices, game consoles, and automotive displays.
-
D.
Metal graphics API
Metal graphics API is Apple’s low-level, high-performance framework for 3D graphics and GPU-accelerated computing on its devices.
-
E.
OpenVG
OpenVG is a cross-platform, hardware-accelerated 2D vector graphics API designed for high-quality rendering on embedded and mobile devices.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: PowerVR proprietary APIs Triple: [PowerVR2, apiSupport, PowerVR proprietary APIs]
Generated description
PowerVR proprietary APIs are specialized, vendor-specific graphics interfaces designed to leverage the unique features and performance characteristics of PowerVR GPUs.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: PowerVR proprietary APIs Target entity description: PowerVR proprietary APIs are specialized, vendor-specific graphics interfaces designed to leverage the unique features and performance characteristics of PowerVR GPUs.
-
A.
PowerVR2
PowerVR2 is a second-generation PowerVR graphics processor best known for powering Sega's Dreamcast console with advanced 3D rendering capabilities for its time.
-
B.
Imagination PowerVR
Imagination PowerVR is a family of graphics processing units (GPUs) developed by Imagination Technologies, widely used in mobile and embedded devices for efficient 3D graphics and multimedia acceleration.
-
C.
OpenGL ES
OpenGL ES is a cross-platform, royalty-free 2D and 3D graphics API designed for embedded systems such as mobile devices, game consoles, and automotive displays.
-
D.
Metal graphics API
Metal graphics API is Apple’s low-level, high-performance framework for 3D graphics and GPU-accelerated computing on its devices.
-
E.
OpenVG
OpenVG is a cross-platform, hardware-accelerated 2D vector graphics API designed for high-quality rendering on embedded and mobile devices.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d86daa562c81908aacc179c0fe8fb5 |
completed | April 10, 2026, 3:25 a.m. |
| NER | Named-entity recognition | batch_69e1828e9e708190aec0078913bf098a |
completed | April 17, 2026, 12:45 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69ffc3d99ca08190a3d07a0802b1b24a |
completed | May 9, 2026, 11:31 p.m. |
| NEDg | Description generation | batch_69ffc44e8b0c81909b8af9006aa5fc4d |
completed | May 9, 2026, 11:33 p.m. |
| NED2 | Entity disambiguation (via description) | batch_69ffc4bdf840819085e0a537e126c704 |
completed | May 9, 2026, 11:35 p.m. |
Created at: April 10, 2026, 4:55 a.m.