Triple

T15999471
Position Surface form Disambiguated ID Type / Status
Subject PowerVR2 E388058 entity
Predicate alsoKnownAs P39 FINISHED
Object PowerVR2DC E388058 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: PowerVR2DC | Statement: [PowerVR2, alsoKnownAs, PowerVR2DC]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: PowerVR2DC
Context triple: [PowerVR2, alsoKnownAs, PowerVR2DC]
  • A. PowerVR2 chosen
    PowerVR2 is a second-generation PowerVR graphics processor best known for powering Sega's Dreamcast console with advanced 3D rendering capabilities for its time.
  • B. Imagination PowerVR
    Imagination PowerVR is a family of graphics processing units (GPUs) developed by Imagination Technologies, widely used in mobile and embedded devices for efficient 3D graphics and multimedia acceleration.
  • C. RSX Reality Synthesizer
    RSX Reality Synthesizer is the custom NVIDIA-designed graphics processing unit used in Sony's PlayStation 3 console, providing advanced 3D rendering and visual effects.
  • D. OpenVG
    OpenVG is a cross-platform, hardware-accelerated 2D vector graphics API designed for high-quality rendering on embedded and mobile devices.
  • E. VDP (Video Display Processor)
    The VDP (Video Display Processor) is the custom graphics chip used in Sega’s 16-bit era hardware, responsible for rendering sprites, backgrounds, and visual effects in games.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d86daa562c81908aacc179c0fe8fb5 completed April 10, 2026, 3:25 a.m.
NER Named-entity recognition batch_69e1578a0adc819097c6a23514182173 completed April 16, 2026, 9:41 p.m.
NED1 Entity disambiguation (via context triple) batch_69ffc3d99ca08190a3d07a0802b1b24a completed May 9, 2026, 11:31 p.m.
Created at: April 10, 2026, 4:55 a.m.