Triple
T15999471
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | PowerVR2 |
E388058
|
entity |
| Predicate | alsoKnownAs |
P39
|
FINISHED |
| Object | PowerVR2DC |
E388058
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: PowerVR2DC | Statement: [PowerVR2, alsoKnownAs, PowerVR2DC]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: PowerVR2DC Context triple: [PowerVR2, alsoKnownAs, PowerVR2DC]
-
A.
PowerVR2
chosen
PowerVR2 is a second-generation PowerVR graphics processor best known for powering Sega's Dreamcast console with advanced 3D rendering capabilities for its time.
-
B.
Imagination PowerVR
Imagination PowerVR is a family of graphics processing units (GPUs) developed by Imagination Technologies, widely used in mobile and embedded devices for efficient 3D graphics and multimedia acceleration.
-
C.
RSX Reality Synthesizer
RSX Reality Synthesizer is the custom NVIDIA-designed graphics processing unit used in Sony's PlayStation 3 console, providing advanced 3D rendering and visual effects.
-
D.
OpenVG
OpenVG is a cross-platform, hardware-accelerated 2D vector graphics API designed for high-quality rendering on embedded and mobile devices.
-
E.
VDP (Video Display Processor)
The VDP (Video Display Processor) is the custom graphics chip used in Sega’s 16-bit era hardware, responsible for rendering sprites, backgrounds, and visual effects in games.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d86daa562c81908aacc179c0fe8fb5 |
completed | April 10, 2026, 3:25 a.m. |
| NER | Named-entity recognition | batch_69e1578a0adc819097c6a23514182173 |
completed | April 16, 2026, 9:41 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69ffc3d99ca08190a3d07a0802b1b24a |
completed | May 9, 2026, 11:31 p.m. |
Created at: April 10, 2026, 4:55 a.m.