Triple
T15959018
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | OASIS |
E387009
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | fictional online game |
C5423
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: fictional online game Context triple: [OASIS, instanceOf, fictional online game]
-
A.
video game fictional entity
chosen
A video game fictional entity is any imagined character, creature, object, or construct that exists within the narrative or interactive world of a video game, defined by its designed attributes, behaviors, and role in gameplay or story.
-
B.
fictional computer
A fictional computer is an imagined computing device, often with advanced or impossible capabilities, that exists only within stories, games, or speculative scenarios.
-
C.
fictional casino
A fictional casino is an imagined gambling establishment, often used in stories or games, that provides a stylized setting for chance-based entertainment, high stakes, and dramatic interactions.
-
D.
fictional word
A fictional word is an invented term created for imaginative purposes, often used in literature, games, or worldbuilding to convey concepts, names, or expressions that have no direct counterpart in real-world language.
-
E.
fictional book
A fictional book is a written work of narrative prose that presents imagined characters, events, and settings created by an author for entertainment, reflection, or artistic expression.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d86da882448190a82ea962fe343b79 |
completed | April 10, 2026, 3:25 a.m. |
Created at: April 10, 2026, 4:53 a.m.