Triple

T15926272
Position Surface form Disambiguated ID Type / Status
Subject Walk (Foo Fighters song) E386211 entity
Predicate hasLyric P18290 FINISHED
Object Learning to walk again
"Learning to walk again" is a recurring lyric from the Foo Fighters song "Walk," expressing themes of renewal, resilience, and starting over.
E1185351 NE FINISHED

How this triple was built (4 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Learning to walk again | Statement: [Walk (Foo Fighters song), hasLyric, Learning to walk again]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Learning to walk again
Context triple: [Walk (Foo Fighters song), hasLyric, Learning to walk again]
  • A. Learning to See by Moving
    "Learning to See by Moving" is a research work in computer vision that explores how visual understanding can emerge from an agent’s own movement and interaction with the environment, rather than from static images alone.
  • B. Reversible and Changeable Phases of Movement
    "Reversible and Changeable Phases of Movement" is a conceptual artwork by Hungarian artist Dóra Maurer that explores systematic variations and transformations of motion through sequential visual structures.
  • C. Walking and Talking
    Walking and Talking is a 1996 indie romantic comedy-drama film that follows the evolving friendship and romantic misadventures of two women in New York City.
  • D. Artificial Mind & Movement
    Artificial Mind & Movement was a Canadian video game development studio known for creating licensed titles and later rebranding as Behaviour Interactive.
  • E. Learning to See
    "Learning to See" is an autobiographical essay by Eudora Welty that reflects on how her early experiences and observations shaped her development as a writer.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Learning to walk again
Triple: [Walk (Foo Fighters song), hasLyric, Learning to walk again]
Generated description
"Learning to walk again" is a recurring lyric from the Foo Fighters song "Walk," expressing themes of renewal, resilience, and starting over.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: Learning to walk again
Target entity description: "Learning to walk again" is a recurring lyric from the Foo Fighters song "Walk," expressing themes of renewal, resilience, and starting over.
  • A. Learning to See by Moving
    "Learning to See by Moving" is a research work in computer vision that explores how visual understanding can emerge from an agent’s own movement and interaction with the environment, rather than from static images alone.
  • B. Reversible and Changeable Phases of Movement
    "Reversible and Changeable Phases of Movement" is a conceptual artwork by Hungarian artist Dóra Maurer that explores systematic variations and transformations of motion through sequential visual structures.
  • C. Walking and Talking
    Walking and Talking is a 1996 indie romantic comedy-drama film that follows the evolving friendship and romantic misadventures of two women in New York City.
  • D. Artificial Mind & Movement
    Artificial Mind & Movement was a Canadian video game development studio known for creating licensed titles and later rebranding as Behaviour Interactive.
  • E. Learning to See
    "Learning to See" is an autobiographical essay by Eudora Welty that reflects on how her early experiences and observations shaped her development as a writer.
  • F. None of above. chosen

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d86da750008190987eb26be3f6c118 completed April 10, 2026, 3:25 a.m.
NER Named-entity recognition batch_69e156866de48190a744e8dcaa0c66f1 completed April 16, 2026, 9:37 p.m.
NED1 Entity disambiguation (via context triple) batch_69ffb5adcde88190ae2a845aaa9d31ac completed May 9, 2026, 10:31 p.m.
NEDg Description generation batch_69ffb6c4a66c8190bba70da71c9ec576 completed May 9, 2026, 10:35 p.m.
NED2 Entity disambiguation (via description) batch_69ffb7a373d88190a2fcf75022f3e161 completed May 9, 2026, 10:39 p.m.
Created at: April 10, 2026, 4:52 a.m.