Triple

T15880686
Position Surface form Disambiguated ID Type / Status
Subject International Space Station modules (NASA segments) E385066 entity
Predicate contains P35 FINISHED
Object Unity node E183894 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Unity node | Statement: [International Space Station modules (NASA segments), contains, Unity node]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Unity node
Context triple: [International Space Station modules (NASA segments), contains, Unity node]
  • A. Unity (Node 1) chosen
    Unity (Node 1) is the first U.S.-built module of the International Space Station, serving as a key connecting hub for other station components.
  • B. Shader Graph
    Shader Graph is a visual tool in Unity that lets developers create shaders through a node-based interface instead of writing shader code manually.
  • C. Unity
    Unity is the first U.S.-built connecting module of the International Space Station, serving as a central hub linking multiple station components.
  • D. Unity
    "Unity" is a rock song by the American band Shinedown, known for its anthemic sound and themes of connection and solidarity.
  • E. Blueprint Visual Scripting
    Blueprint Visual Scripting is Unreal Engine’s node-based visual programming system that lets developers create gameplay logic and interactions without writing traditional code.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d86da4e86481909f1325fdc971b5ec completed April 10, 2026, 3:25 a.m.
NER Named-entity recognition batch_69e156160a208190b30da2426411ee98 completed April 16, 2026, 9:35 p.m.
NED1 Entity disambiguation (via context triple) batch_69ffa9529ac48190993d1af234faea3b completed May 9, 2026, 9:38 p.m.
Created at: April 10, 2026, 4:51 a.m.