Triple

T15716045
Position Surface form Disambiguated ID Type / Status
Subject Yoshi’s Story E380961 entity
Predicate antagonist P4675 FINISHED
Object Baby Bowser E1024695 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Baby Bowser | Statement: [Yoshi’s Story, antagonist, Baby Bowser]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Baby Bowser
Context triple: [Yoshi’s Story, antagonist, Baby Bowser]
  • A. Baby Bowser chosen
    Baby Bowser is the infant version of Bowser in the Mario franchise, often appearing as a primary antagonist in games like the Yoshi’s Island series.
  • B. Baby Bowser's Castle
    Baby Bowser's Castle is the final, lava-filled fortress and boss stage in Super Mario World 2: Yoshi's Island, where players confront Baby Bowser.
  • C. Neo Bowser City
    Neo Bowser City is a rain-soaked, neon-lit Bowser-themed race track set high above a futuristic cityscape in the Mario Kart series.
  • D. Baby Mario
    Baby Mario is the infant version of Nintendo’s iconic hero Mario, appearing as a playable character in various Mario spin-off and Yoshi games.
  • E. World Bowser
    World Bowser is the final, Bowser-themed amusement-park-style world and endgame area in Super Mario 3D World.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d86d9bf930819082b30cf6d169297c completed April 10, 2026, 3:25 a.m.
NER Named-entity recognition batch_69e04f91beb08190bd91bf9306737c3b completed April 16, 2026, 2:55 a.m.
NED1 Entity disambiguation (via context triple) batch_69ff7583609c8190a80421fce649900f completed May 9, 2026, 5:57 p.m.
Created at: April 10, 2026, 4:45 a.m.