Triple
T15579008
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Game & Watch |
E374444
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | handheld electronic game series |
C35657
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: handheld electronic game series Context triple: [Game & Watch, instanceOf, handheld electronic game series]
-
A.
arcade game series
An arcade game series is a collection of related coin-operated video games sharing common themes, characters, or gameplay mechanics, typically released over time as sequels or spin-offs.
-
B.
handheld game console
A handheld game console is a portable electronic device with built-in controls and a screen, designed specifically for playing video games on the go.
-
C.
platform game series
A platform game series is a collection of related video games, typically sharing characters, settings, and core mechanics, in which players navigate environments by running, jumping, and overcoming obstacles across multiple installments.
-
D.
run and gun game series
A run and gun game series is a collection of fast-paced action games focused on continuous forward movement and shooting, often featuring challenging levels, numerous enemies, and arcade-style gameplay.
-
E.
sixth-generation video game console
A sixth-generation video game console is a home gaming system released around the late 1990s to early 2000s, characterized by 128-bit processing, optical disc media, and support for 3D graphics and online connectivity (e.g., PlayStation 2, Xbox, GameCube, Dreamcast).
- F. None of above. chosen
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d85ccd575081908909b71a3f3e3a61 |
completed | April 10, 2026, 2:13 a.m. |
Created at: April 10, 2026, 4:11 a.m.