Triple

T15578799
Position Surface form Disambiguated ID Type / Status
Subject Shellcreeper E374439 entity
Predicate gameMechanicInteraction P66544 FINISHED
Object affected by hitting POW Block LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: affected by hitting POW Block | Statement: [Shellcreeper, gameMechanicInteraction, affected by hitting POW Block]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameMechanicInteraction
Context triple: [Shellcreeper, gameMechanicInteraction, affected by hitting POW Block]
  • A. gameplayMechanic
    Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
  • B. interactionMechanism chosen
    Indicates the process or means by which one entity affects, influences, or interacts with another.
  • C. notableLevelMechanic
    Indicates that an entity is recognized for its significant involvement in designing, implementing, or innovating game level mechanics.
  • D. gameElement
    Indicates that one entity functions as a component, feature, or part within the structure or mechanics of a game.
  • E. gameplayImpact
    Indicates how one element in a game affects the mechanics, difficulty, or overall experience of playing that game.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d85ccd575081908909b71a3f3e3a61 completed April 10, 2026, 2:13 a.m.
NER Named-entity recognition batch_69e04e24064c8190b132c3092877fbfa completed April 16, 2026, 2:49 a.m.
PD Predicate disambiguation batch_69deda817e9881909b0c66fc9056f7d5 completed April 15, 2026, 12:23 a.m.
Created at: April 10, 2026, 4:11 a.m.