Triple
T15554975
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Metal Mario |
E370842
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | form of Mario |
C4831
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: form of Mario Context triple: [Metal Mario, instanceOf, form of Mario]
-
A.
Hammer Bro variant
A Hammer Bro variant is an enemy type that modifies the standard Hammer Bro’s behavior, appearance, or attack pattern—such as projectile type, movement style, or defensive traits—while retaining its core role as a mobile, hammer-throwing obstacle.
-
B.
Magikoopa
A Magikoopa is a spell-casting Koopa sorcerer that uses magic to attack enemies, alter environments, and assist villains in the Mario universe.
-
C.
Koopa Troopa
A Koopa Troopa is a turtle-like enemy from the Mario series known for retreating into its shell when stomped, which can then be kicked to interact with the environment and other characters.
-
D.
location in the Mario series
A location in the Mario series is any distinct place or environment within the Mario universe—such as kingdoms, worlds, levels, or specific areas—where gameplay, story events, or character interactions occur.
-
E.
Nintendo character
chosen
A Nintendo character is a fictional persona created or licensed by Nintendo that appears in its video games, media, and related merchandise, often embodying distinctive abilities, personalities, and roles within their respective game worlds.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d85cc6cf40819091f4a5facee1ebe6 |
completed | April 10, 2026, 2:13 a.m. |
Created at: April 10, 2026, 4:09 a.m.