Triple

T15537189
Position Surface form Disambiguated ID Type / Status
Subject Green Shell E370376 entity
Predicate basedOn P98 FINISHED
Object Koopa Troopa shell E394284 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Koopa Troopa shell | Statement: [Green Shell, basedOn, Koopa Troopa shell]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Koopa Troopa shell
Context triple: [Green Shell, basedOn, Koopa Troopa shell]
  • A. Koopa Shell chosen
    A Koopa Shell is a distinctive, often weaponized turtle shell from the Mario video game series, commonly used as a projectile or tool in gameplay.
  • B. Yoshi Egg
    The Yoshi Egg is a distinctive white egg with green spots from the Mario video game series, commonly associated with hatching or summoning the dinosaur-like character Yoshi.
  • C. 1-Up Mushroom
    The 1-Up Mushroom is a recurring power-up in the Super Mario video game series that grants players an extra life when collected.
  • D. Bob-omb
    Bob-omb is a walking, wind-up bomb character from the Mario series that explodes after a short time, often used as a throwable or enemy hazard in the games.
  • E. Koopa Troopa
    Koopa Troopa is a turtle-like enemy species from Nintendo’s Mario series, known for retreating into its shell when jumped on and often serving as a basic, recurring foe throughout the games.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d85cc521a08190921fb50319dddc34 completed April 10, 2026, 2:13 a.m.
NER Named-entity recognition batch_69e0442f3c688190a599165e526af2ed completed April 16, 2026, 2:06 a.m.
NED1 Entity disambiguation (via context triple) batch_69ff3d626e688190bd93481cfd6cb255 completed May 9, 2026, 1:57 p.m.
Created at: April 10, 2026, 4:06 a.m.