Triple

T15535354
Position Surface form Disambiguated ID Type / Status
Subject Yoshi Circuit E370325 entity
Predicate theme P261 FINISHED
Object Yoshi E76860 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Yoshi | Statement: [Yoshi Circuit, theme, Yoshi]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Yoshi
Context triple: [Yoshi Circuit, theme, Yoshi]
  • A. Yoshi chosen
    Yoshi is a friendly, dinosaur-like character from Nintendo’s Mario franchise, known for his long tongue, egg-throwing abilities, and frequent role as Mario’s companion and steed.
  • B. Yoshi Egg
    The Yoshi Egg is a distinctive white egg with green spots from the Mario video game series, commonly associated with hatching or summoning the dinosaur-like character Yoshi.
  • C. Koopa Troop
    The Koopa Troop is Bowser’s army of turtle-like creatures and assorted minions that frequently serve as the primary antagonistic force in the Super Mario video game series.
  • D. Koopa Troopa
    Koopa Troopa is a turtle-like enemy species from Nintendo’s Mario series, known for retreating into its shell when jumped on and often serving as a basic, recurring foe throughout the games.
  • E. Goombella
    Goombella is a chatty Goomba archaeology student and party member from Paper Mario: The Thousand-Year Door who helps Mario by providing tattle information and insights on locations and characters.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d85cc521a08190921fb50319dddc34 completed April 10, 2026, 2:13 a.m.
NER Named-entity recognition batch_69e0442e327c8190b4b879c8a3cd38e3 completed April 16, 2026, 2:06 a.m.
NED1 Entity disambiguation (via context triple) batch_69ff5f2d4b1c81909ff876289db20803 completed May 9, 2026, 4:22 p.m.
Created at: April 10, 2026, 4:06 a.m.