Triple

T15466154
Position Surface form Disambiguated ID Type / Status
Subject Villager E372034 entity
Predicate SmashBrosFightingStyle P3775 FINISHED
Object zoning LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: zoning | Statement: [Villager, SmashBrosFightingStyle, zoning]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: SmashBrosFightingStyle
Context triple: [Villager, SmashBrosFightingStyle, zoning]
  • A. 打撃スタイル
    Indicates a relationship where an entity is characterized by or associated with a particular style or manner of striking or hitting.
  • B. combatStyleAgainst
    Indicates the specific way or method one entity uses to fight or engage in combat when facing another entity.
  • C. styleOfPlay chosen
    Indicates the characteristic manner or approach in which an entity performs or behaves, especially in a game, sport, or artistic context.
  • D. hasFighter
    Indicates that an entity possesses, controls, or is associated with a fighter (such as a combatant, combat vehicle, or fighting unit).
  • E. isGrapplingArt
    Indicates that the subject is a martial art or combat style primarily focused on grappling techniques such as holds, locks, and throws.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d85cc8bd308190886949510b42e764 completed April 10, 2026, 2:13 a.m.
NER Named-entity recognition batch_69e03f680cec8190836a5ec841dee224 completed April 16, 2026, 1:46 a.m.
PD Predicate disambiguation batch_69ded284bd008190b31c53b4f1cebadd completed April 14, 2026, 11:49 p.m.
Created at: April 10, 2026, 3:33 a.m.