Triple

T15433522
Position Surface form Disambiguated ID Type / Status
Subject Da Game Is to Be Sold, Not to Be Told E369698 entity
Predicate hasTrack P3284 FINISHED
Object Game of Life E29416 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Game of Life | Statement: [Da Game Is to Be Sold, Not to Be Told, hasTrack, Game of Life]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Game of Life
Context triple: [Da Game Is to Be Sold, Not to Be Told, hasTrack, Game of Life]
  • A. Game of Life chosen
    Game of Life is a famous cellular automaton devised by mathematician John H. Conway that simulates complex patterns and behaviors using simple grid-based rules.
  • B. Games of Life
    Games of Life is a popular science book by Karl Sigmund that explores the mathematics of game theory and its applications to biology, economics, and social behavior.
  • C. Golly (Game of Life simulator)
    Golly is an open-source, cross-platform simulator designed for exploring Conway’s Game of Life and other cellular automata with efficient algorithms and advanced visualization tools.
  • D. Rule 30
    Rule 30 is a provision of the Massachusetts Rules of Criminal Procedure that governs post-conviction relief, including motions for a new trial and related remedies.
  • E. Conway’s soldiers
    Conway’s soldiers is a mathematical puzzle and thought experiment in combinatorial game theory that explores how far checkers-like pieces can advance on an infinite grid under specific movement rules.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d85a19180081909925012fbf4e62a3 completed April 10, 2026, 2:02 a.m.
NER Named-entity recognition batch_69e03eda01cc8190843e23b260b8503c completed April 16, 2026, 1:43 a.m.
NED1 Entity disambiguation (via context triple) batch_69ff1a8546948190a69ae1306bc19c64 completed May 9, 2026, 11:29 a.m.
Created at: April 10, 2026, 3:21 a.m.