Triple
T15384897
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Solid Snake |
E367892
|
entity |
| Predicate | alias |
P39
|
FINISHED |
| Object |
Snake
Snake is the codename of Solid Snake, the legendary special operations soldier and protagonist of the Metal Gear video game series.
|
E1154604
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Snake | Statement: [Solid Snake, alias, Snake]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Snake Context triple: [Solid Snake, alias, Snake]
-
A.
Snake
"Snake" is a raw, intense track by PJ Harvey from her critically acclaimed 1993 album "Rid of Me."
-
B.
Snake
Snake is a large, spiraling steel sculpture by Richard Serra that forms part of his monumental installation "The Matter of Time" at the Guggenheim Museum Bilbao.
-
C.
Snake
Snake is the central protagonist of the 1993 action film "Airborne," around whom the movie’s primary conflicts and narrative developments revolve.
-
D.
Snake
Snake is a classic mobile arcade game in which the player guides a growing line to collect items while avoiding collisions with walls and its own tail.
-
E.
Snake
"Snake" is a famous poem by D. H. Lawrence that explores a charged encounter between a man and a snake, delving into themes of nature, guilt, and the conflict between instinct and social conditioning.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Snake Triple: [Solid Snake, alias, Snake]
Generated description
Snake is the codename of Solid Snake, the legendary special operations soldier and protagonist of the Metal Gear video game series.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: Snake Target entity description: Snake is the codename of Solid Snake, the legendary special operations soldier and protagonist of the Metal Gear video game series.
-
A.
Snake
"Snake" is a raw, intense track by PJ Harvey from her critically acclaimed 1993 album "Rid of Me."
-
B.
Snake
Snake is the central protagonist of the 1993 action film "Airborne," around whom the movie’s primary conflicts and narrative developments revolve.
-
C.
Snake
Snake is a large, spiraling steel sculpture by Richard Serra that forms part of his monumental installation "The Matter of Time" at the Guggenheim Museum Bilbao.
-
D.
Snake
Snake is a classic mobile arcade game in which the player guides a growing line to collect items while avoiding collisions with walls and its own tail.
-
E.
Snake
"Snake" is a famous poem by D. H. Lawrence that explores a charged encounter between a man and a snake, delving into themes of nature, guilt, and the conflict between instinct and social conditioning.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d85a1551a08190ba2caea7cd51c639 |
completed | April 10, 2026, 2:01 a.m. |
| NER | Named-entity recognition | batch_69e03e74ff70819094c1a85f51d6e228 |
completed | April 16, 2026, 1:42 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69ff1349bad48190a31c50a0c5104128 |
completed | May 9, 2026, 10:58 a.m. |
| NEDg | Description generation | batch_69ff141b025c8190ac5ac9400ff36133 |
completed | May 9, 2026, 11:01 a.m. |
| NED2 | Entity disambiguation (via description) | batch_69ff1519100c819083ee0342bf25d89e |
completed | May 9, 2026, 11:06 a.m. |
Created at: April 10, 2026, 3:19 a.m.