Triple

T15383502
Position Surface form Disambiguated ID Type / Status
Subject Cheep Cheep E367861 entity
Predicate belongsTo P35 FINISHED
Object Bowser's forces E391550 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Bowser's forces | Statement: [Cheep Cheep, belongsTo, Bowser's forces]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Bowser's forces
Context triple: [Cheep Cheep, belongsTo, Bowser's forces]
  • A. Koopa family
    The Koopa family is the royal lineage of turtle-like antagonists led by Bowser in the Super Mario series, including his children and relatives who frequently oppose Mario and his allies.
  • B. Koopa Troop chosen
    The Koopa Troop is Bowser’s army of turtle-like creatures and assorted minions that frequently serve as the primary antagonistic force in the Super Mario video game series.
  • C. Bowser
    Bowser is the iconic fire-breathing, turtle-like villain from Nintendo’s Super Mario series, known as Mario’s arch-nemesis and the king of the Koopas.
  • D. Bowser
    Bowser is a small unincorporated coastal community on central Vancouver Island in British Columbia, Canada.
  • E. Koopa Troopa
    Koopa Troopa is a turtle-like enemy species from Nintendo’s Mario series, known for retreating into its shell when jumped on and often serving as a basic, recurring foe throughout the games.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d85a1551a08190ba2caea7cd51c639 completed April 10, 2026, 2:01 a.m.
NER Named-entity recognition batch_69e03e7397188190bde42b897ab4b5b4 completed April 16, 2026, 1:42 a.m.
NED1 Entity disambiguation (via context triple) batch_69ff0b5bc43c81908ffdb7819e3660d9 completed May 9, 2026, 10:24 a.m.
Created at: April 10, 2026, 3:19 a.m.