Triple

T15383284
Position Surface form Disambiguated ID Type / Status
Subject Great Demon King E367855 entity
Predicate hasMinions P63396 FINISHED
Object Goombas E311689 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Goombas | Statement: [Great Demon King, hasMinions, Goombas]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Goombas
Context triple: [Great Demon King, hasMinions, Goombas]
  • A. Goomba chosen
    Goomba is a common mushroom-like enemy from the Super Mario video game series, known for walking straight toward the player and being easily defeated by a jump.
  • B. Koopa Troopa
    Koopa Troopa is a turtle-like enemy species from Nintendo’s Mario series, known for retreating into its shell when jumped on and often serving as a basic, recurring foe throughout the games.
  • C. Koopa Shell
    A Koopa Shell is a distinctive, often weaponized turtle shell from the Mario video game series, commonly used as a projectile or tool in gameplay.
  • D. Koopa Troop
    The Koopa Troop is Bowser’s army of turtle-like creatures and assorted minions that frequently serve as the primary antagonistic force in the Super Mario video game series.
  • E. Goombella
    Goombella is a chatty Goomba archaeology student and party member from Paper Mario: The Thousand-Year Door who helps Mario by providing tattle information and insights on locations and characters.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d85a1551a08190ba2caea7cd51c639 completed April 10, 2026, 2:01 a.m.
NER Named-entity recognition batch_69e03e7397188190bde42b897ab4b5b4 completed April 16, 2026, 1:42 a.m.
NED1 Entity disambiguation (via context triple) batch_69ff1349bad48190a31c50a0c5104128 completed May 9, 2026, 10:58 a.m.
Created at: April 10, 2026, 3:19 a.m.