Triple
T15064219
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Yablonovitch limit in light trapping |
E379712
|
entity |
| Predicate | relatedConcept |
P37
|
FINISHED |
| Object | Lambertian surface |
E279125
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Lambertian surface | Statement: [Yablonovitch limit in light trapping, relatedConcept, Lambertian surface]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Lambertian surface Context triple: [Yablonovitch limit in light trapping, relatedConcept, Lambertian surface]
-
A.
Lambertian reflectance law in optics
chosen
The Lambertian reflectance law in optics describes an ideal diffuse surface that appears equally bright from all viewing angles because its apparent brightness is proportional to the cosine of the angle between the incident light and the surface normal.
-
B.
Phong reflection model
The Phong reflection model is a computer graphics shading technique that approximates how light reflects off a surface by combining ambient, diffuse, and specular components to produce smooth highlights.
-
C.
Gouraud shading
Gouraud shading is a computer graphics technique for smoothly shading surfaces by interpolating vertex colors across polygons to create a more realistic lighting effect.
-
D.
Milne–Eddington approximation
The Milne–Eddington approximation is a simplified model of stellar atmospheres that assumes constant physical properties with depth to make the radiative transfer equations analytically tractable.
-
E.
Rayleigh scattering
Rayleigh scattering is the physical phenomenon in which light or other electromagnetic radiation is elastically scattered by particles much smaller than its wavelength, explaining effects such as the blue color of the daytime sky.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d85cd7683881908d405c1b5d7b4f7f |
completed | April 10, 2026, 2:13 a.m. |
| NER | Named-entity recognition | batch_69dedee803ac81908bb7d66e49c2eb72 |
completed | April 15, 2026, 12:42 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69fea5c8b3ac8190b8fc921b6e6eeed5 |
completed | May 9, 2026, 3:11 a.m. |
Created at: April 10, 2026, 3:02 a.m.