Triple

T15064219
Position Surface form Disambiguated ID Type / Status
Subject Yablonovitch limit in light trapping E379712 entity
Predicate relatedConcept P37 FINISHED
Object Lambertian surface E279125 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Lambertian surface | Statement: [Yablonovitch limit in light trapping, relatedConcept, Lambertian surface]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Lambertian surface
Context triple: [Yablonovitch limit in light trapping, relatedConcept, Lambertian surface]
  • A. Lambertian reflectance law in optics chosen
    The Lambertian reflectance law in optics describes an ideal diffuse surface that appears equally bright from all viewing angles because its apparent brightness is proportional to the cosine of the angle between the incident light and the surface normal.
  • B. Phong reflection model
    The Phong reflection model is a computer graphics shading technique that approximates how light reflects off a surface by combining ambient, diffuse, and specular components to produce smooth highlights.
  • C. Gouraud shading
    Gouraud shading is a computer graphics technique for smoothly shading surfaces by interpolating vertex colors across polygons to create a more realistic lighting effect.
  • D. Milne–Eddington approximation
    The Milne–Eddington approximation is a simplified model of stellar atmospheres that assumes constant physical properties with depth to make the radiative transfer equations analytically tractable.
  • E. Rayleigh scattering
    Rayleigh scattering is the physical phenomenon in which light or other electromagnetic radiation is elastically scattered by particles much smaller than its wavelength, explaining effects such as the blue color of the daytime sky.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d85cd7683881908d405c1b5d7b4f7f completed April 10, 2026, 2:13 a.m.
NER Named-entity recognition batch_69dedee803ac81908bb7d66e49c2eb72 completed April 15, 2026, 12:42 a.m.
NED1 Entity disambiguation (via context triple) batch_69fea5c8b3ac8190b8fc921b6e6eeed5 completed May 9, 2026, 3:11 a.m.
Created at: April 10, 2026, 3:02 a.m.