Triple
T14793334
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Interactive Software Engineering |
E347709
|
entity |
| Predicate | coreConcept |
P533
|
FINISHED |
| Object | Design by Contract |
E347705
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Design by Contract | Statement: [Interactive Software Engineering, coreConcept, Design by Contract]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Design by Contract Context triple: [Interactive Software Engineering, coreConcept, Design by Contract]
-
A.
Design by Contract
chosen
Design by Contract is a software development methodology that treats software components as parties to a formal agreement, specifying precise obligations, benefits, and invariants to improve correctness and reliability.
-
B.
Touch of Class: Learning to Program Well with Objects and Contracts
"Touch of Class: Learning to Program Well with Objects and Contracts" is a computer science textbook by Bertrand Meyer that teaches object-oriented programming and software correctness using the Design by Contract methodology.
-
C.
object-oriented software construction
Object-oriented Software Construction is a foundational book by Bertrand Meyer that systematically presents the principles, methods, and best practices of object-oriented software engineering.
-
D.
A Discipline of Programming
A Discipline of Programming is a seminal 1976 book by Edsger W. Dijkstra that rigorously develops program construction using formal mathematical reasoning and correctness proofs.
-
E.
Essence: The Software Engineering Method
"Essence: The Software Engineering Method" is a framework introduced by Ivar Jacobson that defines a common, lightweight kernel and language for describing and improving software engineering practices.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d822ea8b7c819097dfadf3d45545e6 |
completed | April 9, 2026, 10:06 p.m. |
| NER | Named-entity recognition | batch_69decd5ec43c8190ad7a10a556519bb0 |
completed | April 14, 2026, 11:27 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69fe72a4f71881909c3c1cc09fe89a60 |
completed | May 8, 2026, 11:32 p.m. |
Created at: April 10, 2026, 1:31 a.m.