Triple
T14793267
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Eiffel Software |
E347708
|
entity |
| Predicate | formerName |
P65
|
FINISHED |
| Object | Interactive Software Engineering |
E347709
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Interactive Software Engineering | Statement: [Eiffel Software, formerName, Interactive Software Engineering]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Interactive Software Engineering Context triple: [Eiffel Software, formerName, Interactive Software Engineering]
-
A.
Interactive Software Engineering
chosen
Interactive Software Engineering was a software company founded by Bertrand Meyer, best known for developing the Eiffel programming language and promoting object-oriented software engineering methods.
-
B.
Master of Human-Computer Interaction in Software Engineering
The Master of Human-Computer Interaction in Software Engineering is a specialized graduate program that integrates user-centered design principles with advanced software engineering practices to prepare students for building complex interactive systems.
-
C.
Interactive Qualifying Project
The Interactive Qualifying Project is a distinctive, team-based research and design project at Worcester Polytechnic Institute that engages students in addressing real-world problems at the intersection of science, technology, and society.
-
D.
Designing the User Interface: Strategies for Effective Human–Computer Interaction
"Designing the User Interface: Strategies for Effective Human–Computer Interaction" is a foundational textbook in human–computer interaction that presents principles, guidelines, and methods for creating effective, user-centered interfaces.
-
E.
“Usability Engineering: Scenario-Based Development of Human-Computer Interaction”
“Usability Engineering: Scenario-Based Development of Human-Computer Interaction” is a foundational book by John M. Carroll that introduces scenario-based design as a practical framework for creating and evaluating user-centered interactive systems.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d822ea8b7c819097dfadf3d45545e6 |
completed | April 9, 2026, 10:06 p.m. |
| NER | Named-entity recognition | batch_69decd5ec43c8190ad7a10a556519bb0 |
completed | April 14, 2026, 11:27 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69fe24bea4408190975f4856cc02580e |
completed | May 8, 2026, 6 p.m. |
Created at: April 10, 2026, 1:31 a.m.