Triple
T14793110
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Eiffel (programming language) |
E347704
|
entity |
| Predicate | influenced |
P9
|
FINISHED |
| Object | C# code contracts |
E347705
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: C# code contracts | Statement: [Eiffel (programming language), influenced, C# code contracts]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: C# code contracts Context triple: [Eiffel (programming language), influenced, C# code contracts]
-
A.
Design by Contract
chosen
Design by Contract is a software development methodology that treats software components as parties to a formal agreement, specifying precise obligations, benefits, and invariants to improve correctness and reliability.
-
B.
Touch of Class: Learning to Program Well with Objects and Contracts
"Touch of Class: Learning to Program Well with Objects and Contracts" is a computer science textbook by Bertrand Meyer that teaches object-oriented programming and software correctness using the Design by Contract methodology.
-
C.
C# attributes
C# attributes are metadata annotations in the C# programming language that allow developers to attach declarative information to code elements such as classes, methods, and properties, influencing compilation and runtime behavior.
-
D.
System.Diagnostics.ConditionalAttribute
System.Diagnostics.ConditionalAttribute is a C# attribute that conditionally includes or omits method calls in compiled code based on the presence of a specified compilation symbol.
-
E.
System.CLSCompliantAttribute
System.CLSCompliantAttribute is a .NET attribute used to indicate whether code elements comply with the Common Language Specification for cross-language interoperability.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d822ea8b7c819097dfadf3d45545e6 |
completed | April 9, 2026, 10:06 p.m. |
| NER | Named-entity recognition | batch_69decd5ec43c8190ad7a10a556519bb0 |
completed | April 14, 2026, 11:27 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69fe24bea4408190975f4856cc02580e |
completed | May 8, 2026, 6 p.m. |
Created at: April 10, 2026, 1:31 a.m.