Triple
T14538725
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | JavaFX |
E341116
|
entity |
| Predicate | component |
P35
|
FINISHED |
| Object |
SceneGraph
SceneGraph is the hierarchical structure in JavaFX that organizes and manages all visual nodes in a user interface scene.
|
E1103963
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: SceneGraph | Statement: [JavaFX, component, SceneGraph]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: SceneGraph Context triple: [JavaFX, component, SceneGraph]
-
A.
Scene Explorer
Scene Explorer is a hierarchical scene management and organization tool within Autodesk 3ds Max that lets users view, select, filter, and edit objects and their properties.
-
B.
SCNGeometry
SCNGeometry is a SceneKit class that defines the shape and surface data of 3D objects used for rendering in Apple's graphics frameworks.
-
C.
Universal Scene Description
Universal Scene Description (USD) is an open-source 3D scene description and interchange framework developed by Pixar, widely used for creating, composing, and collaborating on complex digital scenes across different tools and pipelines.
-
D.
Geometry Engine at SGI
Geometry Engine at SGI was a pioneering hardware graphics subsystem developed at Silicon Graphics that accelerated 3D geometric computations and helped establish SGI’s leadership in high-performance computer graphics.
-
E.
SKNode
SKNode is the fundamental building-block class in Apple's SpriteKit framework, representing a node in a scene graph that can display content or act as a container for other nodes.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: SceneGraph Triple: [JavaFX, component, SceneGraph]
Generated description
SceneGraph is the hierarchical structure in JavaFX that organizes and manages all visual nodes in a user interface scene.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: SceneGraph Target entity description: SceneGraph is the hierarchical structure in JavaFX that organizes and manages all visual nodes in a user interface scene.
-
A.
Scene Explorer
Scene Explorer is a hierarchical scene management and organization tool within Autodesk 3ds Max that lets users view, select, filter, and edit objects and their properties.
-
B.
SCNGeometry
SCNGeometry is a SceneKit class that defines the shape and surface data of 3D objects used for rendering in Apple's graphics frameworks.
-
C.
Universal Scene Description
Universal Scene Description (USD) is an open-source 3D scene description and interchange framework developed by Pixar, widely used for creating, composing, and collaborating on complex digital scenes across different tools and pipelines.
-
D.
Geometry Engine at SGI
Geometry Engine at SGI was a pioneering hardware graphics subsystem developed at Silicon Graphics that accelerated 3D geometric computations and helped establish SGI’s leadership in high-performance computer graphics.
-
E.
SKNode
SKNode is the fundamental building-block class in Apple's SpriteKit framework, representing a node in a scene graph that can display content or act as a container for other nodes.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d822dac79c8190a84a073f3cbaced5 |
completed | April 9, 2026, 10:06 p.m. |
| NER | Named-entity recognition | batch_69deb1bb90008190947ac0961393446d |
completed | April 14, 2026, 9:29 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69fd7a5cca788190aa8762d860c78721 |
completed | May 8, 2026, 5:53 a.m. |
| NEDg | Description generation | batch_69fd7b1452d48190b95187cc6b6e5b6a |
completed | May 8, 2026, 5:56 a.m. |
| NED2 | Entity disambiguation (via description) | batch_69fd7b9387988190abb20ea06c04d6cc |
completed | May 8, 2026, 5:58 a.m. |
Created at: April 10, 2026, 1:22 a.m.