Triple
T14423626
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | WebGPU |
E357641
|
entity |
| Predicate | exposes |
P25434
|
FINISHED |
| Object |
GPUBindGroupLayout interface
The GPUBindGroupLayout interface is a WebGPU API object that defines the layout and types of resources (such as buffers, textures, and samplers) that can be bound together for use by GPU pipelines.
|
E1099208
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: GPUBindGroupLayout interface | Statement: [WebGPU, exposes, GPUBindGroupLayout interface]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: GPUBindGroupLayout interface Context triple: [WebGPU, exposes, GPUBindGroupLayout interface]
-
A.
WebGPU
WebGPU is a modern web graphics and compute API designed to provide high-performance, low-level access to GPU capabilities in browsers, succeeding and improving upon WebGL.
-
B.
SPIR-V
SPIR-V is a standardized intermediate binary language for representing shaders and compute kernels, primarily used in the Vulkan graphics and compute API ecosystem.
-
C.
GLSL
GLSL (OpenGL Shading Language) is a C-like programming language used to write programmable shaders for graphics pipelines in OpenGL and WebGL.
-
D.
WebGL
WebGL is a JavaScript API that enables hardware-accelerated 2D and 3D graphics rendering within web browsers without the need for plugins.
-
E.
Gecko layout engine
Gecko layout engine is Mozilla's open-source web browser engine responsible for rendering web pages and powering applications like Firefox.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: GPUBindGroupLayout interface Triple: [WebGPU, exposes, GPUBindGroupLayout interface]
Generated description
The GPUBindGroupLayout interface is a WebGPU API object that defines the layout and types of resources (such as buffers, textures, and samplers) that can be bound together for use by GPU pipelines.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: GPUBindGroupLayout interface Target entity description: The GPUBindGroupLayout interface is a WebGPU API object that defines the layout and types of resources (such as buffers, textures, and samplers) that can be bound together for use by GPU pipelines.
-
A.
WebGPU
WebGPU is a modern web graphics and compute API designed to provide high-performance, low-level access to GPU capabilities in browsers, succeeding and improving upon WebGL.
-
B.
SPIR-V
SPIR-V is a standardized intermediate binary language for representing shaders and compute kernels, primarily used in the Vulkan graphics and compute API ecosystem.
-
C.
GLSL
GLSL (OpenGL Shading Language) is a C-like programming language used to write programmable shaders for graphics pipelines in OpenGL and WebGL.
-
D.
WebGL
WebGL is a JavaScript API that enables hardware-accelerated 2D and 3D graphics rendering within web browsers without the need for plugins.
-
E.
Gecko layout engine
Gecko layout engine is Mozilla's open-source web browser engine responsible for rendering web pages and powering applications like Firefox.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d82793421c8190861eb0e673b085de |
completed | April 9, 2026, 10:26 p.m. |
| NER | Named-entity recognition | batch_69de91123f848190ba3fb18a76c2d24c |
completed | April 14, 2026, 7:10 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69fd5bcd2a908190ad7d5ebf11b41551 |
completed | May 8, 2026, 3:43 a.m. |
| NEDg | Description generation | batch_69fd5d585cc08190908bc5f9b8abdb82 |
completed | May 8, 2026, 3:49 a.m. |
| NED2 | Entity disambiguation (via description) | batch_69fd5e0bbd6c8190b14039b3335692c7 |
completed | May 8, 2026, 3:52 a.m. |
Created at: April 10, 2026, 1:18 a.m.