Triple
T14423617
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | WebGPU |
E357641
|
entity |
| Predicate | exposes |
P25434
|
FINISHED |
| Object |
GPUBuffer interface
The GPUBuffer interface is a WebGPU API object representing a block of memory on the GPU used for storing data such as vertices, indices, uniforms, or compute resources for high-performance graphics and computation.
|
E357641
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: GPUBuffer interface | Statement: [WebGPU, exposes, GPUBuffer interface]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: GPUBuffer interface Context triple: [WebGPU, exposes, GPUBuffer interface]
-
A.
MTKMeshBuffer
MTKMeshBuffer is a MetalKit class that represents a GPU buffer used to store mesh vertex or index data for rendering with Apple's Metal framework.
-
B.
WebGPU
WebGPU is a modern web graphics and compute API designed to provide high-performance, low-level access to GPU capabilities in browsers, succeeding and improving upon WebGL.
-
C.
OpenGL ES
OpenGL ES is a cross-platform, royalty-free 2D and 3D graphics API designed for embedded systems such as mobile devices, game consoles, and automotive displays.
-
D.
Graphics Core Next
Graphics Core Next is AMD's GPU microarchitecture designed to improve parallel processing efficiency and support modern graphics and compute workloads across its Radeon product line.
-
E.
OSMesa
OSMesa is an off-screen rendering interface in the Mesa 3D graphics library that allows OpenGL rendering without a display or windowing system.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: GPUBuffer interface Triple: [WebGPU, exposes, GPUBuffer interface]
Generated description
The GPUBuffer interface is a WebGPU API object representing a block of memory on the GPU used for storing data such as vertices, indices, uniforms, or compute resources for high-performance graphics and computation.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: GPUBuffer interface Target entity description: The GPUBuffer interface is a WebGPU API object representing a block of memory on the GPU used for storing data such as vertices, indices, uniforms, or compute resources for high-performance graphics and computation.
-
A.
MTKMeshBuffer
MTKMeshBuffer is a MetalKit class that represents a GPU buffer used to store mesh vertex or index data for rendering with Apple's Metal framework.
-
B.
WebGPU
chosen
WebGPU is a modern web graphics and compute API designed to provide high-performance, low-level access to GPU capabilities in browsers, succeeding and improving upon WebGL.
-
C.
OpenGL ES
OpenGL ES is a cross-platform, royalty-free 2D and 3D graphics API designed for embedded systems such as mobile devices, game consoles, and automotive displays.
-
D.
Graphics Core Next
Graphics Core Next is AMD's GPU microarchitecture designed to improve parallel processing efficiency and support modern graphics and compute workloads across its Radeon product line.
-
E.
OSMesa
OSMesa is an off-screen rendering interface in the Mesa 3D graphics library that allows OpenGL rendering without a display or windowing system.
- F. None of above.
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d82793421c8190861eb0e673b085de |
completed | April 9, 2026, 10:26 p.m. |
| NER | Named-entity recognition | batch_69de91123f848190ba3fb18a76c2d24c |
completed | April 14, 2026, 7:10 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69fd5bcd2a908190ad7d5ebf11b41551 |
completed | May 8, 2026, 3:43 a.m. |
| NEDg | Description generation | batch_69fd5d585cc08190908bc5f9b8abdb82 |
completed | May 8, 2026, 3:49 a.m. |
| NED2 | Entity disambiguation (via description) | batch_69fd5e0bbd6c8190b14039b3335692c7 |
completed | May 8, 2026, 3:52 a.m. |
Created at: April 10, 2026, 1:18 a.m.