Triple

T14423580
Position Surface form Disambiguated ID Type / Status
Subject GLSL E357640 entity
Predicate relatedTo P37 FINISHED
Object SPIR-V E653470 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: SPIR-V | Statement: [GLSL, relatedTo, SPIR-V]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: SPIR-V
Context triple: [GLSL, relatedTo, SPIR-V]
  • A. SPIR-V chosen
    SPIR-V is a standardized intermediate binary language for representing shaders and compute kernels, primarily used in the Vulkan graphics and compute API ecosystem.
  • B. Metal Shading Language
    Metal Shading Language is Apple’s C++-like GPU programming language used to write high-performance graphics and compute shaders for the Metal framework on iOS, macOS, and related platforms.
  • C. Vulkan
    Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
  • D. SPIR intermediate representation
    SPIR intermediate representation is a standardized, portable intermediate language based on LLVM IR used to enable cross-platform compilation and execution of OpenCL kernels and other heterogeneous compute workloads.
  • E. NVIDIA OptiX
    NVIDIA OptiX is a GPU-accelerated, programmable ray tracing engine and API from NVIDIA used to build high-performance, photorealistic rendering and simulation applications.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d82793421c8190861eb0e673b085de completed April 9, 2026, 10:26 p.m.
NER Named-entity recognition batch_69de91123f848190ba3fb18a76c2d24c completed April 14, 2026, 7:10 p.m.
NED1 Entity disambiguation (via context triple) batch_69fd5bcd2a908190ad7d5ebf11b41551 completed May 8, 2026, 3:43 a.m.
Created at: April 10, 2026, 1:18 a.m.