Triple
T14420955
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Nvidia Maxwell |
E357580
|
entity |
| Predicate | supports |
P516
|
FINISHED |
| Object |
Nvidia MFAA (Multi-Frame Sampled AA)
Nvidia MFAA (Multi-Frame Sampled AA) is an anti-aliasing technology designed to improve image quality while reducing performance overhead by sampling and blending data across multiple frames.
|
E1099405
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Nvidia MFAA (Multi-Frame Sampled AA) | Statement: [Nvidia Maxwell, supports, Nvidia MFAA (Multi-Frame Sampled AA)]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Nvidia MFAA (Multi-Frame Sampled AA) Context triple: [Nvidia Maxwell, supports, Nvidia MFAA (Multi-Frame Sampled AA)]
-
A.
DLSS (Deep Learning Super Sampling)
DLSS (Deep Learning Super Sampling) is an NVIDIA graphics technology that uses deep learning to upscale lower-resolution images in real time, improving performance and visual quality in video games.
-
B.
NVIDIA Freestyle
NVIDIA Freestyle is a GeForce Experience feature that lets gamers apply real-time post-processing filters and visual enhancements directly to their games.
-
C.
NVIDIA GameWorks
NVIDIA GameWorks is a suite of tools, libraries, and technologies developed by NVIDIA to help game developers enhance graphics, physics, and overall visual fidelity in PC and console games.
-
D.
NVIDIA Ansel
NVIDIA Ansel is a screenshot and photo mode technology that lets gamers capture high-resolution, 360-degree, and post-processed images from within supported games.
-
E.
NVIDIA Reflex
NVIDIA Reflex is a technology suite designed to reduce system latency in competitive PC gaming, providing faster input response and smoother, more responsive gameplay.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Nvidia MFAA (Multi-Frame Sampled AA) Triple: [Nvidia Maxwell, supports, Nvidia MFAA (Multi-Frame Sampled AA)]
Generated description
Nvidia MFAA (Multi-Frame Sampled AA) is an anti-aliasing technology designed to improve image quality while reducing performance overhead by sampling and blending data across multiple frames.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: Nvidia MFAA (Multi-Frame Sampled AA) Target entity description: Nvidia MFAA (Multi-Frame Sampled AA) is an anti-aliasing technology designed to improve image quality while reducing performance overhead by sampling and blending data across multiple frames.
-
A.
DLSS (Deep Learning Super Sampling)
DLSS (Deep Learning Super Sampling) is an NVIDIA graphics technology that uses deep learning to upscale lower-resolution images in real time, improving performance and visual quality in video games.
-
B.
NVIDIA Freestyle
NVIDIA Freestyle is a GeForce Experience feature that lets gamers apply real-time post-processing filters and visual enhancements directly to their games.
-
C.
NVIDIA GameWorks
NVIDIA GameWorks is a suite of tools, libraries, and technologies developed by NVIDIA to help game developers enhance graphics, physics, and overall visual fidelity in PC and console games.
-
D.
NVIDIA Ansel
NVIDIA Ansel is a screenshot and photo mode technology that lets gamers capture high-resolution, 360-degree, and post-processed images from within supported games.
-
E.
NVIDIA Reflex
NVIDIA Reflex is a technology suite designed to reduce system latency in competitive PC gaming, providing faster input response and smoother, more responsive gameplay.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d82793421c8190861eb0e673b085de |
completed | April 9, 2026, 10:26 p.m. |
| NER | Named-entity recognition | batch_69de910eb354819089d5d5a46919eb49 |
completed | April 14, 2026, 7:10 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69fd5bcb131c8190935d9bacb1afc995 |
completed | May 8, 2026, 3:43 a.m. |
| NEDg | Description generation | batch_69fd5e188a148190bb166b7d50ad3b46 |
completed | May 8, 2026, 3:52 a.m. |
| NED2 | Entity disambiguation (via description) | batch_69fd5ea592cc8190a47a2f6a511c0549 |
completed | May 8, 2026, 3:55 a.m. |
Created at: April 10, 2026, 1:18 a.m.