Triple
T14383583
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Stuart Card |
E356668
|
entity |
| Predicate | knownFor |
P22
|
FINISHED |
| Object | GOMS model |
E874567
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: GOMS model | Statement: [Stuart Card, knownFor, GOMS model]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: GOMS model Context triple: [Stuart Card, knownFor, GOMS model]
-
A.
GOMS model of human–computer interaction
chosen
The GOMS model of human–computer interaction is a cognitive modeling framework that predicts user performance by decomposing tasks into goals, operators, methods, and selection rules.
-
B.
Card, Moran, and Newell keystroke-level model
The Card, Moran, and Newell keystroke-level model is a predictive human–computer interaction framework that estimates expert user task completion times by decomposing actions into low-level operations like keystrokes, mouse movements, and mental preparation.
-
C.
Shneiderman
Shneiderman is the surname of Ben Shneiderman, a pioneering computer scientist known for his influential work in human–computer interaction and information visualization.
-
D.
“Usability Engineering: Scenario-Based Development of Human-Computer Interaction”
“Usability Engineering: Scenario-Based Development of Human-Computer Interaction” is a foundational book by John M. Carroll that introduces scenario-based design as a practical framework for creating and evaluating user-centered interactive systems.
-
E.
Man-Computer Symbiosis
Man-Computer Symbiosis is a seminal 1960 essay by J. C. R. Licklider that envisioned interactive, cooperative partnerships between humans and computers, laying conceptual foundations for modern interactive computing and the internet.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d827927c988190ad98bb0360981783 |
completed | April 9, 2026, 10:26 p.m. |
| NER | Named-entity recognition | batch_69de900d28c88190a37feee4743563de |
completed | April 14, 2026, 7:05 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69fd5511c9e4819089dcbf089ca0dc6a |
completed | May 8, 2026, 3:14 a.m. |
Created at: April 10, 2026, 1:16 a.m.