Triple

T14383583
Position Surface form Disambiguated ID Type / Status
Subject Stuart Card E356668 entity
Predicate knownFor P22 FINISHED
Object GOMS model E874567 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: GOMS model | Statement: [Stuart Card, knownFor, GOMS model]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: GOMS model
Context triple: [Stuart Card, knownFor, GOMS model]
  • A. GOMS model of human–computer interaction chosen
    The GOMS model of human–computer interaction is a cognitive modeling framework that predicts user performance by decomposing tasks into goals, operators, methods, and selection rules.
  • B. Card, Moran, and Newell keystroke-level model
    The Card, Moran, and Newell keystroke-level model is a predictive human–computer interaction framework that estimates expert user task completion times by decomposing actions into low-level operations like keystrokes, mouse movements, and mental preparation.
  • C. Shneiderman
    Shneiderman is the surname of Ben Shneiderman, a pioneering computer scientist known for his influential work in human–computer interaction and information visualization.
  • D. “Usability Engineering: Scenario-Based Development of Human-Computer Interaction”
    “Usability Engineering: Scenario-Based Development of Human-Computer Interaction” is a foundational book by John M. Carroll that introduces scenario-based design as a practical framework for creating and evaluating user-centered interactive systems.
  • E. Man-Computer Symbiosis
    Man-Computer Symbiosis is a seminal 1960 essay by J. C. R. Licklider that envisioned interactive, cooperative partnerships between humans and computers, laying conceptual foundations for modern interactive computing and the internet.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d827927c988190ad98bb0360981783 completed April 9, 2026, 10:26 p.m.
NER Named-entity recognition batch_69de900d28c88190a37feee4743563de completed April 14, 2026, 7:05 p.m.
NED1 Entity disambiguation (via context triple) batch_69fd5511c9e4819089dcbf089ca0dc6a completed May 8, 2026, 3:14 a.m.
Created at: April 10, 2026, 1:16 a.m.