Triple

T14342108
Position Surface form Disambiguated ID Type / Status
Subject Donald A. Norman E355628 entity
Predicate notableWork P4 FINISHED
Object The Design of Future Things
The Design of Future Things is a book by cognitive scientist and usability expert Donald A. Norman that explores how everyday technologies should be designed to interact intuitively and safely with human users.
E1095035 NE FINISHED

How this triple was built (4 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: The Design of Future Things | Statement: [Donald A. Norman, notableWork, The Design of Future Things]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: The Design of Future Things
Context triple: [Donald A. Norman, notableWork, The Design of Future Things]
  • A. The Design of Everyday Things
    The Design of Everyday Things is a seminal book on user-centered design and usability that explores how thoughtful design can make everyday objects intuitive and easy to use.
  • B. The Humane Interface
    The Humane Interface is a seminal book by computer interface expert Jef Raskin that proposes human-centered principles and design guidelines for more intuitive and efficient user interfaces.
  • C. The Elements of User Experience
    The Elements of User Experience is a foundational book in user experience design that outlines a structured framework for creating effective, user-centered digital products.
  • D. The Design of Design
    The Design of Design is a book by computer scientist Fred Brooks that explores the principles, challenges, and creative processes underlying effective design across engineering and other disciplines.
  • E. Why Design Matters: Conversations with the World’s Most Creative People
    "Why Design Matters: Conversations with the World’s Most Creative People" is a book by designer and interviewer Debbie Millman that collects in-depth conversations with leading figures across design, art, and culture.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: The Design of Future Things
Triple: [Donald A. Norman, notableWork, The Design of Future Things]
Generated description
The Design of Future Things is a book by cognitive scientist and usability expert Donald A. Norman that explores how everyday technologies should be designed to interact intuitively and safely with human users.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: The Design of Future Things
Target entity description: The Design of Future Things is a book by cognitive scientist and usability expert Donald A. Norman that explores how everyday technologies should be designed to interact intuitively and safely with human users.
  • A. The Design of Everyday Things
    The Design of Everyday Things is a seminal book on user-centered design and usability that explores how thoughtful design can make everyday objects intuitive and easy to use.
  • B. The Humane Interface
    The Humane Interface is a seminal book by computer interface expert Jef Raskin that proposes human-centered principles and design guidelines for more intuitive and efficient user interfaces.
  • C. The Elements of User Experience
    The Elements of User Experience is a foundational book in user experience design that outlines a structured framework for creating effective, user-centered digital products.
  • D. The Design of Design
    The Design of Design is a book by computer scientist Fred Brooks that explores the principles, challenges, and creative processes underlying effective design across engineering and other disciplines.
  • E. Why Design Matters: Conversations with the World’s Most Creative People
    "Why Design Matters: Conversations with the World’s Most Creative People" is a book by designer and interviewer Debbie Millman that collects in-depth conversations with leading figures across design, art, and culture.
  • F. None of above. chosen

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d8278fa2108190bc0d0e7939c1eb03 completed April 9, 2026, 10:26 p.m.
NER Named-entity recognition batch_69de8e87febc8190a63c668cbd0fd713 completed April 14, 2026, 6:59 p.m.
NED1 Entity disambiguation (via context triple) batch_69fd4c3f81e881909f742d0442e99dd6 completed May 8, 2026, 2:36 a.m.
NEDg Description generation batch_69fd4d422e1081909dd9759d0733dff2 completed May 8, 2026, 2:41 a.m.
NED2 Entity disambiguation (via description) batch_69fd4dba394c8190ab1aa601b1acc88e completed May 8, 2026, 2:43 a.m.
Created at: April 10, 2026, 1:14 a.m.