Triple
T14342021
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | John M. Carroll |
E355626
|
entity |
| Predicate | hasWritten |
P2831
|
FINISHED |
| Object |
“Usability Engineering: Scenario-Based Development of Human-Computer Interaction”
“Usability Engineering: Scenario-Based Development of Human-Computer Interaction” is a foundational book by John M. Carroll that introduces scenario-based design as a practical framework for creating and evaluating user-centered interactive systems.
|
E1095034
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: “Usability Engineering: Scenario-Based Development of Human-Computer Interaction” | Statement: [John M. Carroll, hasWritten, “Usability Engineering: Scenario-Based Development of Human-Computer Interaction”]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: “Usability Engineering: Scenario-Based Development of Human-Computer Interaction” Context triple: [John M. Carroll, hasWritten, “Usability Engineering: Scenario-Based Development of Human-Computer Interaction”]
-
A.
“Making Use: Scenario-Based Design of Human-Computer Interactions”
“Making Use: Scenario-Based Design of Human-Computer Interactions” is a foundational HCI book that introduces and develops scenario-based design as a practical framework for creating user-centered interactive systems.
-
B.
“Scenario-Based Design: Envisioning Work and Technology in System Development”
“Scenario-Based Design: Envisioning Work and Technology in System Development” is a foundational human–computer interaction book that introduces and develops the use of scenarios as central tools for designing, analyzing, and evaluating interactive systems in real-world work contexts.
-
C.
Designing the User Interface: Strategies for Effective Human–Computer Interaction
"Designing the User Interface: Strategies for Effective Human–Computer Interaction" is a foundational textbook in human–computer interaction that presents principles, guidelines, and methods for creating effective, user-centered interfaces.
-
D.
“Human-Computer Interaction in the New Millennium”
“Human-Computer Interaction in the New Millennium” is an influential edited volume by John M. Carroll that surveys emerging theories, methods, and challenges in the field of human-computer interaction at the turn of the 21st century.
-
E.
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction is a foundational book in the field of human-computer interaction that systematically applies cognitive psychology to the design and evaluation of user interfaces.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: “Usability Engineering: Scenario-Based Development of Human-Computer Interaction” Triple: [John M. Carroll, hasWritten, “Usability Engineering: Scenario-Based Development of Human-Computer Interaction”]
Generated description
“Usability Engineering: Scenario-Based Development of Human-Computer Interaction” is a foundational book by John M. Carroll that introduces scenario-based design as a practical framework for creating and evaluating user-centered interactive systems.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: “Usability Engineering: Scenario-Based Development of Human-Computer Interaction” Target entity description: “Usability Engineering: Scenario-Based Development of Human-Computer Interaction” is a foundational book by John M. Carroll that introduces scenario-based design as a practical framework for creating and evaluating user-centered interactive systems.
-
A.
“Making Use: Scenario-Based Design of Human-Computer Interactions”
“Making Use: Scenario-Based Design of Human-Computer Interactions” is a foundational HCI book that introduces and develops scenario-based design as a practical framework for creating user-centered interactive systems.
-
B.
“Scenario-Based Design: Envisioning Work and Technology in System Development”
“Scenario-Based Design: Envisioning Work and Technology in System Development” is a foundational human–computer interaction book that introduces and develops the use of scenarios as central tools for designing, analyzing, and evaluating interactive systems in real-world work contexts.
-
C.
Designing the User Interface: Strategies for Effective Human–Computer Interaction
"Designing the User Interface: Strategies for Effective Human–Computer Interaction" is a foundational textbook in human–computer interaction that presents principles, guidelines, and methods for creating effective, user-centered interfaces.
-
D.
“Human-Computer Interaction in the New Millennium”
“Human-Computer Interaction in the New Millennium” is an influential edited volume by John M. Carroll that surveys emerging theories, methods, and challenges in the field of human-computer interaction at the turn of the 21st century.
-
E.
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction is a foundational book in the field of human-computer interaction that systematically applies cognitive psychology to the design and evaluation of user interfaces.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d8278fa2108190bc0d0e7939c1eb03 |
completed | April 9, 2026, 10:26 p.m. |
| NER | Named-entity recognition | batch_69de8e87febc8190a63c668cbd0fd713 |
completed | April 14, 2026, 6:59 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69fd4c3f81e881909f742d0442e99dd6 |
completed | May 8, 2026, 2:36 a.m. |
| NEDg | Description generation | batch_69fd4d422e1081909dd9759d0733dff2 |
completed | May 8, 2026, 2:41 a.m. |
| NED2 | Entity disambiguation (via description) | batch_69fd4dba394c8190ab1aa601b1acc88e |
completed | May 8, 2026, 2:43 a.m. |
Created at: April 10, 2026, 1:14 a.m.