Triple
T1408287
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Death Stranding |
E31746
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | open world game |
C7526
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: open world game Context triple: [Death Stranding, instanceOf, open world game]
-
A.
dynamic game
A dynamic game is a strategic interaction among multiple decision-makers that unfolds over time, where players’ choices at each stage can depend on past actions and information, influencing future payoffs and outcomes.
-
B.
video game fictional entity
A video game fictional entity is any imagined character, creature, object, or construct that exists within the narrative or interactive world of a video game, defined by its designed attributes, behaviors, and role in gameplay or story.
-
C.
open standard
An open standard is a publicly available specification, developed and maintained through a transparent, collaborative process, that can be implemented and used by anyone without restrictive licensing.
-
D.
global war
A global war is a large-scale, prolonged military conflict involving multiple major nations or alliances across several regions of the world, significantly impacting international politics, economies, and societies.
-
E.
role‑playing game
A role-playing game is an interactive experience in which players assume fictional characters and collaboratively create or influence a narrative by making choices that affect the game world and its outcomes.
- F. None of above. chosen
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69a49918e1f88190ba610f9dc8114578 |
completed | March 1, 2026, 7:52 p.m. |
Created at: March 1, 2026, 7:59 p.m.