Triple

T14076529
Position Surface form Disambiguated ID Type / Status
Subject Jean Baudrillard E338748 entity
Predicate notableWork P4 FINISHED
Object The System of Objects
The System of Objects is a seminal 1968 work of critical theory by Jean Baudrillard that analyzes consumer goods as signs within a broader system of social meaning and everyday life.
E1077113 NE FINISHED

How this triple was built (4 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: The System of Objects | Statement: [Jean Baudrillard, notableWork, The System of Objects]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: The System of Objects
Context triple: [Jean Baudrillard, notableWork, The System of Objects]
  • A. Speaking of Objects
    "Speaking of Objects" is an essay by W.V.O. Quine that explores how our talk about objects depends on linguistic frameworks and ontological commitments.
  • B. Modularity, Objects, and State
    "Modularity, Objects, and State" is a chapter in the classic computer science textbook *Structure and Interpretation of Computer Programs* that explores how to structure programs using modular design, data abstraction, and mutable state, including object-oriented techniques.
  • C. A Theory of Objects
    A Theory of Objects is a foundational book in theoretical computer science that develops a rigorous mathematical framework for understanding object-oriented programming and type systems.
  • D. Objectory
    Objectory is an object-oriented software development methodology created by Ivar Jacobson that introduced use cases and significantly shaped modern modeling approaches later incorporated into UML.
  • E. Object Modeling Technique
    Object Modeling Technique (OMT) is an early object-oriented analysis and design methodology that introduced structured notations for modeling systems, helping lay the groundwork for what became the Unified Modeling Language (UML).
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: The System of Objects
Triple: [Jean Baudrillard, notableWork, The System of Objects]
Generated description
The System of Objects is a seminal 1968 work of critical theory by Jean Baudrillard that analyzes consumer goods as signs within a broader system of social meaning and everyday life.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: The System of Objects
Target entity description: The System of Objects is a seminal 1968 work of critical theory by Jean Baudrillard that analyzes consumer goods as signs within a broader system of social meaning and everyday life.
  • A. Speaking of Objects
    "Speaking of Objects" is an essay by W.V.O. Quine that explores how our talk about objects depends on linguistic frameworks and ontological commitments.
  • B. Modularity, Objects, and State
    "Modularity, Objects, and State" is a chapter in the classic computer science textbook *Structure and Interpretation of Computer Programs* that explores how to structure programs using modular design, data abstraction, and mutable state, including object-oriented techniques.
  • C. A Theory of Objects
    A Theory of Objects is a foundational book in theoretical computer science that develops a rigorous mathematical framework for understanding object-oriented programming and type systems.
  • D. Objectory
    Objectory is an object-oriented software development methodology created by Ivar Jacobson that introduced use cases and significantly shaped modern modeling approaches later incorporated into UML.
  • E. Object Modeling Technique
    Object Modeling Technique (OMT) is an early object-oriented analysis and design methodology that introduced structured notations for modeling systems, helping lay the groundwork for what became the Unified Modeling Language (UML).
  • F. None of above. chosen

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d81c687b0c819087fd9ed4198403f8 completed April 9, 2026, 9:38 p.m.
NER Named-entity recognition batch_69de5c5cdd288190914e1d57321b3554 completed April 14, 2026, 3:25 p.m.
NED1 Entity disambiguation (via context triple) batch_69fcb670f51c819088e8d0137f8d3bb1 completed May 7, 2026, 3:57 p.m.
NEDg Description generation batch_69fcbef464248190881012d92777557c completed May 7, 2026, 4:33 p.m.
NED2 Entity disambiguation (via description) batch_69fcbfbae7608190a8d8cf0fa270df9d completed May 7, 2026, 4:37 p.m.
Created at: April 9, 2026, 10:21 p.m.