Triple

T13996658
Position Surface form Disambiguated ID Type / Status
Subject No Place in Heaven E336714 entity
Predicate hasPart P35 FINISHED
Object Boum Boum Boum E336711 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Boum Boum Boum | Statement: [No Place in Heaven, hasPart, Boum Boum Boum]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Boum Boum Boum
Context triple: [No Place in Heaven, hasPart, Boum Boum Boum]
  • A. "Boum Boum Boum" chosen
    "Boum Boum Boum" is a pop single by British-Lebanese singer-songwriter Mika, known for its playful, romantic lyrics and catchy, upbeat production.
  • B. Boom-Boom
    Boom-Boom is a Marvel Comics mutant superhero known for generating explosive energy "time-bombs" and serving on teams like the New Mutants and X-Force.
  • C. Bumble Boogie
    Bumble Boogie is a fast-paced, jazz-inspired animated musical sequence from Disney’s 1948 anthology film "Melody Time," featuring a frantic bee set to a boogie-woogie rendition of "Flight of the Bumblebee."
  • D. Boom Boom
    "Boom Boom" is a classic 1961 electric blues song by John Lee Hooker that became one of his most famous and frequently covered recordings.
  • E. Boom Boom
    Boom Boom is a recurring mid-boss character in the Super Mario video game series, typically depicted as a spiked-shelled Koopa-like enemy who guards fortresses and stages.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d81c645c5c8190b1fd16a285a1b78a completed April 9, 2026, 9:38 p.m.
NER Named-entity recognition batch_69de2eb68ba88190bfaf10777d607bf3 completed April 14, 2026, 12:10 p.m.
NED1 Entity disambiguation (via context triple) batch_69fbac9d4a54819091c7efbeb4dcc5f7 completed May 6, 2026, 9:03 p.m.
Created at: April 9, 2026, 10:19 p.m.