Triple

T13802373
Position Surface form Disambiguated ID Type / Status
Subject Grand Theft Auto V E331670 entity
Predicate numberOfPlayableProtagonists P48193 FINISHED
Object 3 LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: 3 | Statement: [Grand Theft Auto V, numberOfPlayableProtagonists, 3]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: numberOfPlayableProtagonists
Context triple: [Grand Theft Auto V, numberOfPlayableProtagonists, 3]
  • A. numberOfPlayableCharacters chosen
    Indicates the total count of distinct characters that can be actively controlled or played by a user in a game or interactive experience.
  • B. numberOfHumanProtagonists
    Indicates the count of human characters that serve as protagonists in a given work or context.
  • C. protagonistCount
    Indicates the number of primary protagonists involved in a given narrative or work.
  • D. hasPlayableCharacter
    Indicates that an entity includes or is associated with a character that a user can control or play as.
  • E. numberOfCharacters
    Indicates the total count of individual characters present in a given text, string, or entity’s representation.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d81c59f8808190a851bc56afdc55e9 completed April 9, 2026, 9:38 p.m.
NER Named-entity recognition batch_69de025ded6c8190851c108ae559a355 completed April 14, 2026, 9:01 a.m.
PD Predicate disambiguation batch_69dbc85fb600819098a2aab48169be96 completed April 12, 2026, 4:29 p.m.
Created at: April 9, 2026, 10:12 p.m.