Triple
T13537588
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | UnREAL |
E323300
|
entity |
| Predicate | setting |
P1957
|
FINISHED |
| Object |
Everlasting
Everlasting is the fictional world in which the video game UnREAL takes place, serving as its primary setting and backdrop.
|
E1047873
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Everlasting | Statement: [UnREAL, setting, Everlasting]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Everlasting Context triple: [UnREAL, setting, Everlasting]
-
A.
Everlasting
Everlasting is a studio album by American country singer Martina McBride that features her interpretations of classic soul and R&B songs.
-
B.
Forever Everlasting
Forever Everlasting is the 1990 debut studio album by American rapper Everlast, showcasing his early solo work before his later success with House of Pain.
-
C.
Ever Lasting
Ever Lasting is a song by Ghanaian singer Stonebwoy from his acclaimed album "Anloga Junction."
-
D.
Eternity
Eternity is a cosmic abstract entity in Marvel Comics that embodies the entire universe and reality itself.
-
E.
Eternity
"Eternity" is a contemplative, atmospheric track from Vangelis’s score for the film *1492: Conquest of Paradise*, known for its lush synthesizer textures and evocative, cinematic mood.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Everlasting Triple: [UnREAL, setting, Everlasting]
Generated description
Everlasting is the fictional world in which the video game UnREAL takes place, serving as its primary setting and backdrop.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: Everlasting Target entity description: Everlasting is the fictional world in which the video game UnREAL takes place, serving as its primary setting and backdrop.
-
A.
Everlasting
Everlasting is a studio album by American country singer Martina McBride that features her interpretations of classic soul and R&B songs.
-
B.
Forever Everlasting
Forever Everlasting is the 1990 debut studio album by American rapper Everlast, showcasing his early solo work before his later success with House of Pain.
-
C.
Ever Lasting
Ever Lasting is a song by Ghanaian singer Stonebwoy from his acclaimed album "Anloga Junction."
-
D.
Eternity
"Eternity" is a contemplative, atmospheric track from Vangelis’s score for the film *1492: Conquest of Paradise*, known for its lush synthesizer textures and evocative, cinematic mood.
-
E.
Eternity
Eternity is a cosmic abstract entity in Marvel Comics that embodies the entire universe and reality itself.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d8076776248190bdf0d4fa1f85a5fc |
completed | April 9, 2026, 8:09 p.m. |
| NER | Named-entity recognition | batch_69dbafbe39948190808062d4eff91841 |
completed | April 12, 2026, 2:44 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69f75d9c04b881908a359df791b89b43 |
completed | May 3, 2026, 2:37 p.m. |
| NEDg | Description generation | batch_69f761e020708190a21ad4c0bc11d730 |
completed | May 3, 2026, 2:55 p.m. |
| NED2 | Entity disambiguation (via description) | batch_69f765d0f9d88190b91097a359043860 |
completed | May 3, 2026, 3:12 p.m. |
Created at: April 9, 2026, 9:45 p.m.