Triple
T13529851
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Tarjan's strongly connected components algorithm |
E323102
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | depth-first search based algorithm |
C6819
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: depth-first search based algorithm Context triple: [Tarjan's strongly connected components algorithm, instanceOf, depth-first search based algorithm]
-
A.
game tree search method
A game tree search method is an algorithmic approach that systematically explores possible moves and their consequences in a game’s decision tree to determine optimal or near-optimal actions.
-
B.
hidden surface determination algorithm
A hidden surface determination algorithm is a computer graphics method used to identify and remove surfaces or parts of surfaces of 3D objects that are not visible from a particular viewpoint, ensuring correct rendering of a scene.
-
C.
self-balancing search tree
A self-balancing search tree is a binary search tree that automatically adjusts its structure during insertions and deletions to maintain near-optimal height for efficient search, insertion, and deletion operations.
-
D.
algorithm
chosen
An algorithm is a finite, well-defined sequence of computational steps or rules designed to solve a specific problem or perform a particular task.
-
E.
directed graph
A directed graph is a set of vertices connected by edges that have a specific direction, indicating ordered relationships from one vertex to another.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d80766a21881909f21a1b7421d3b8a |
completed | April 9, 2026, 8:09 p.m. |
Created at: April 9, 2026, 9:44 p.m.