Triple
T13349189
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | WWE SmackDown! video game series |
E318027
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | professional wrestling video game series |
C32868
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: professional wrestling video game series Context triple: [WWE SmackDown! video game series, instanceOf, professional wrestling video game series]
-
A.
professional wrestling supercard
A professional wrestling supercard is a major, often annual, high-profile event featuring multiple marquee matches and storylines, typically promoted as a promotion’s biggest or most important show.
-
B.
professional wrestling promotion
A professional wrestling promotion is an organization that produces, markets, and presents scripted wrestling events and storylines using contracted performers for live audiences and broadcast media.
-
C.
fighting game series
A fighting game series is a collection of related video games centered on competitive combat between characters, typically featuring recurring fighters, mechanics, and story elements across multiple installments.
-
D.
crossover fighting game series
A crossover fighting game series is a collection of fighting games that brings together characters, settings, and mechanics from multiple distinct franchises into a unified, competitive gameplay experience.
-
E.
wrestler
A wrestler is an athlete who engages in the sport of wrestling, using strength, technique, and strategy to grapple with and subdue opponents within a defined set of rules.
- F. None of above. chosen
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d806b5a3c08190b42c267fb092f98a |
completed | April 9, 2026, 8:06 p.m. |
Created at: April 9, 2026, 9:31 p.m.