Triple

T13255740
Position Surface form Disambiguated ID Type / Status
Subject Fallout 76 E315653 entity
Predicate engine P6068 FINISHED
Object Creation Engine E998319 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Creation Engine | Statement: [Fallout 76, engine, Creation Engine]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Creation Engine
Context triple: [Fallout 76, engine, Creation Engine]
  • A. Creation Engine chosen
    Creation Engine is Bethesda Game Studios’ proprietary game engine used to power large-scale open-world role-playing games such as The Elder Scrolls V: Skyrim and later Fallout titles.
  • B. Creation Engine 2
    Creation Engine 2 is Bethesda Game Studios’ updated in-house game engine designed to power large-scale, open-world RPGs like Starfield with improved graphics, physics, and world simulation.
  • C. Source engine
    Source engine is a game engine developed by Valve, known for powering titles like Half-Life 2, Team Fortress 2, and Portal 2 with advanced physics and mod support.
  • D. Aurora Engine
    Aurora Engine is a role-playing game engine developed by BioWare, best known for powering classic titles like Neverwinter Nights.
  • E. Paradox Engine
    Paradox Engine is a powerful artifact card from Magic: The Gathering that untaps all nonland permanents you control whenever you cast a spell, enabling highly explosive combo turns.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d806b1d9ac8190852c5571d5bd5f0f completed April 9, 2026, 8:06 p.m.
NER Named-entity recognition batch_69d98f7517048190b4eac4e44e81ff66 completed April 11, 2026, 12:01 a.m.
NED1 Entity disambiguation (via context triple) batch_69f71f1a305081908bd2be2f5276c91f completed May 3, 2026, 10:10 a.m.
Created at: April 9, 2026, 9:24 p.m.