Triple
T13213081
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Next Big Thing (WWE theme) |
E314540
|
entity |
| Predicate | soundDesignIntent |
P8089
|
FINISHED |
| Object | to convey power and intensity |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: to convey power and intensity | Statement: [Next Big Thing (WWE theme), soundDesignIntent, to convey power and intensity]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: soundDesignIntent Context triple: [Next Big Thing (WWE theme), soundDesignIntent, to convey power and intensity]
-
A.
soundDesignFor
Indicates that one entity is responsible for creating or shaping the audio or soundscape used in another entity (such as a work, scene, or production).
-
B.
soundDesignBy
Indicates that the sound design for a work (such as a film, game, or performance) is created or supervised by a particular person or entity.
-
C.
soundEngine
Indicates that one entity functions as or provides the sound engine (audio processing or synthesis system) used by another entity.
-
D.
soundCharacter
chosen
Indicates a relationship where one entity specifies the quality, style, or distinguishing characteristics of a sound produced or perceived in another entity.
-
E.
soundEffects
Indicates that one entity produces, contains, or is associated with sound effects used to accompany or enhance another entity.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d806aee7308190b70a237ba2a6e3e1 |
completed | April 9, 2026, 8:06 p.m. |
| NER | Named-entity recognition | batch_69d98c9f0f148190a0698ef27573c885 |
completed | April 10, 2026, 11:49 p.m. |
| PD | Predicate disambiguation | batch_69d98bc938f081909f123bdf1263ff7f |
completed | April 10, 2026, 11:46 p.m. |
Created at: April 9, 2026, 9:17 p.m.